Thanks for the feedback iffy.
- Why blow the garage door when you can just walk around the other side?
Yes it isn’t neccessary to destroy the garage door but I figured the benefits (1. destroy generator to get to alternate entrance 2. Forward Spawn Point) would be great enough so that it virtually is neccessary.
- Axis spawning on the garage side of the river have no way (that I found) to get back to the lab. There should be at least one way, even if blocked by a team door, to get back
I guess I never really gave this much thought. If I make another version I would make an axis only route over the river.
- I don’t think it’s a great idea to have a fixed MG pointing right down at the allied spawn
I guess this is more of a subjective call, but if I find it to be a considerable problem I will remove it.
- The command map is terrible. Your screenshots and logo take up half the map and detract from it significantly. The map itself is garish and cartoonish.
Yea I know it is not good. I’m the last person to call on to be a texture artist. So I guess in conclusion I know it looks awful but I’m not going to be able to make it any better really. :disgust: