Apennines Research Beta 2 released


(Mlehliw) #1

Nothing to special going on here just some boring bug fixes. I got rid of those 4 spawnpoints partially inside the crates (I still can’t believe I missed those on the first release). Secondly, the terrain works properly now and landmines work.

Hopefully this version will be bug free since I’m running out of time to update this map. I leave for college on thursday :eek2:

See sig for download link. One should be up at rtcwfiles.com shortly as well.


(Ifurita) #2

Decent but has significant problems:

Good:

  1. Overall reasonable
  2. Like the alarm system. Nice work there
  3. I really like how you super imposed the grid coordinates on the compass map - I’d love to see that in other maps

Bad:

  1. Why blow the garage door when you can just walk around the other side?
  2. Axis spawning on the garage side of the river have no way (that I found) to get back to the lab. There should be at least one way, even if blocked by a team door, to get back
  3. I don’t think it’s a great idea to have a fixed MG pointing right down at the allied spawn
  4. The command map is terrible. Your screenshots and logo take up half the map and detract from it significantly. The map itself is garish and cartoonish.
  5. Overall, the spaces are very large (like the garage and the upstairs conference room - you might be better off breaking them up into smaller rooms

(Mlehliw) #3

Thanks for the feedback iffy.

  1. Why blow the garage door when you can just walk around the other side?

Yes it isn’t neccessary to destroy the garage door but I figured the benefits (1. destroy generator to get to alternate entrance 2. Forward Spawn Point) would be great enough so that it virtually is neccessary.

  1. Axis spawning on the garage side of the river have no way (that I found) to get back to the lab. There should be at least one way, even if blocked by a team door, to get back

I guess I never really gave this much thought. If I make another version I would make an axis only route over the river.

  1. I don’t think it’s a great idea to have a fixed MG pointing right down at the allied spawn

I guess this is more of a subjective call, but if I find it to be a considerable problem I will remove it.

  1. The command map is terrible. Your screenshots and logo take up half the map and detract from it significantly. The map itself is garish and cartoonish.

Yea I know it is not good. I’m the last person to call on to be a texture artist. So I guess in conclusion I know it looks awful but I’m not going to be able to make it any better really. :disgust:


(DeAtHmAsTeR) #4

if you send me your tracemap i will hapily make you a command map.


(FN|DragonFly) #5

And I added file @ http://www.rtcwfiles.com/file.info?ID=18111 & while your there be sure to try out our new small file mirror.