Need some help with lighting. Tried reducing _minlight, Q3Map_Sun, and Q3Map_skylight values. There is no ambient values. No matter what I change, nothing really works.
This is the sky shader
textures/rommels_cache/rommels_sky
{
qer_editorimage textures/skies/sky_8.tga
//q3map_skylight 45 3
q3map_sun 0.3 0.3 0.45 15 35 45
nocompress
skyparms - 200 -
sunshader textures/skies_sd/full_moon2
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm sky
skyparms textures/skies_sd/wurzburg_env/sky 512 -
{ fog off
map textures/skies_sd/goldrush_clouds.tga
tcMod scale 5 5
tcMod scroll 0.0015 -0.003
rgbGen identityLighting
}
{ fog off
map textures/skies/nightsky1.jpg
tcMod scale 10 10
blendfunc add
rgbGen identityLighting
}
{
fog off
clampmap textures/skies_sd/goldrush_mask.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
tcMod scale 0.956 0.956
tcMod transform 1 0 0 1 -1 -1
rgbGen const ( 0.4 0.4 0.4 )
}
}
Ambient = 0
_minlight = 0
_mingridlight = 0
_minvertexlight = 0
What else controls overall lighting?

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