Anyone use this ?


(EB) #1

http://map-depot.com/e107_plugins/content/content.php?content.95

I think their site is very unorganized and mis-labeled…but I am curious…if you have used it, let me know how/if it works.


(SCDS_reyalP) #2

Note that this almost certainly won’t work for ET. The .bsp version is different, and Urban Terror surface/content flags have meanings completely different from those in ET. One could make a similar tool for ET without too much trouble.

I don’t see much difference myself between making a .surface file with a line for each texture, or a .shader file with a shader for each one. Yes, the .shader is more text, but thats what copy/paste is for.


(kamikazee) #3

What it does at first sight but without running it, is extract the ‘surfaceparm’ information q3map stores in the bsp and nothing more. After changing the list you simply import it again.

I believe this works OK if you only need to assign a surfaceparm to a texture and don’t want to write shaders.
But if you got all the shaders you need, it’s not much of use. Not to forget you can do more with shaders at the same time.


(SCDS_reyalP) #4

Except that it is made for Q3 .bsp files and Urban Terror surface flags. Neither of those are going to work with ET.

The “almost certainly” in my previous post is an error.


(EB) #5

@ reyalP = I figured the UT/ET version difference would be a hurdle… I would probably stick to using shaders even if this did work.(read EDIT)

@ kamikazee = I read the page and understood how it works…I guess I paraphrased my question wrong.
I should’ve asked " If anyone has tried to use this…let me know if it worked and any work-arounds one would need to use. "

*Not as if it would save loads of time anyways. :wink:

[EDIT] is it for Q3 .bsp ? hehehe, I overlooked that ? I feel stupid. :banana: