I AM GETTING CRAZY OF THIS 3D SHIT!!
I WANNA MAKE IT WORK!!!
WHAT AM I DOING WRONG??
WHAT DOES IMAGE POWER OF 2??
I AM GETTING CRAZY OF THIS 3D SHIT!!
I WANNA MAKE IT WORK!!!
WHAT AM I DOING WRONG??
WHAT DOES IMAGE POWER OF 2??
Some errors say “image not power of 2”. There is a rule which says that images must always have a width and height which are a power of two, e.g. 32x32, 256x256 (square textures), 512x128, 2x64 (rectangular), …
This is enforced to help the engine when it allocates texture memory.
The other warnings are basicly about missing textures. While they are annoying (missing textures are replaced with the dreaded orange/black-squares), there seems to be more going on. Somehow, your model misses polygons. If I recall correctly, you said in another thread that you merged two meshes into one. Are you sure this proceeded as planned?
Maybe it are still two meshes, meaning you need to export them both (check your .qc file or even regenerate it if you added meshes). Always keep a backup copy of the models though if you start messing around.
[QUOTE=kamikazee;182649]Some errors say “image not power of 2”. There is a rule which says that images must always have a width and height which are a power of two, e.g. 32x32, 256x256 (square textures), 512x128, 2x64 (rectangular), …
This is enforced to help the engine when it allocates texture memory.
The other warnings are basicly about missing textures. While they are annoying (missing textures are replaced with the dreaded orange/black-squares), there seems to be more going on. Somehow, your model misses polygons. If I recall correctly, you said in another thread that you merged two meshes into one. Are you sure this proceeded as planned?
Maybe it are still two meshes, meaning you need to export them both (check your .qc file or even regenerate it if you added meshes). Always keep a backup copy of the models though if you start messing around.[/QUOTE]
thanx kamikazee for fast reply!’
that helped a bit…problem is that texture is NOT missing…
and the q3 file is like this:
// Quake III Arena MD3 control file, generated by MilkShape 3D
//
$model "models/weapons2/rifle/rifle.md3"
// reference frame
//$frames -1 -1
// frame 1-1
$frames 1 1
$flags 0
$numskins 0
// you can have one or no parent tag
// tags
// meshes (surfaces)
$mesh "rifle"
$skin "models/weapons2/rifle/rifle.tga"
$flags 0
yup that was the qc file for the 3 person rifle…and it works with the texture now after resizing it thanx kamikaze think i will sort out the other model with another qc file now…
this is wierd…now there is no error in the console…but the weapon still won’t show …only the hand and the clip…
problem with model? try to import the md3 and see how it looks.
EDIT: yea thank you Sage 
Once you have exported the md3, try to import it back and see if it is messed out. Then you know if it’s the exporters fault.
What 3D program are you using?
The weapons must have some tags (unfortunately can’t remember the name of the tags).
AFAIR if not the weapon will be attached to the middle of the player model (please correct me if I’m wrong).
I’ve created a little map with a big mirror.
Might be handy:
http://www.splashdamage.com/forums/showthread.php?t=10174
thanx for help folx…the model do work now… it was my stupid fault…the 1st person model and the 3rd person model was not POINTING in the same direction:
so…well everything is a first time isn’t it???