I’ve been trying to work out why I’ve been enjoying DB more in recent weeks. Then it struck, no damn turrets. I know they’re here to stay, but it has been very nice being to get stuck in without being shot in the back even more than usual. I’m curious whether turrets are going to get toned down at all? We rarely saw the mine engie before the recent patch.
Anyone else been enjoying the lack of turrets?
Good to hear. Still unable to try it but it makes sense.
I still maintain that the role of turrets needs to be considerably different. They need to be aides in holding an area, not sudden booby-traps. Give them very low damage but high ‘stopping power’. That way any hostile players turn sitting ducks to the players that are shooting at the same target as the turret, yet when the turret left alone, or when people are focusing on different players, the hostile player will receive very little harm.
Turn turrets into disablers. Turrets are actually the only feasible option to bring targeted incapacitation into a game. One turret to hold down one player and suddenly the entire dynamic of a battle involving more than one player on each side changes. In RPG’s there’s a whole host of options to render opponent targets harmless at a lower cost than it would take to kill them. This meant that prioritisation is highly important in order to be cost-effective.
And next to that. Being killed by a bot feels a lot less dramatic than being killed by a player, and at the same time, turret kills really feel half as satisfying as personal kills.
i think we have to see all the elements of DB in together to gauge their strength.
it may be that on narrow maps these will become next to useless due to being weak.
but on a more open terrain the art will be to hide them. that is until the death-cam, or unreachable, albeit for a short while.
and data core sections might last a little longer.
