I wish there was an easy way to collect objective statistics on which side wins each map. It’s a real shame that the TXT files in etmain/stats don’t tell you who won the map, or this whole argument would be over.
Note that the big difference between fueldump and battery is that one bad Axis can lose battery for his team, but one bad Ally can lose fueldump.
To win battery, 100% of the Axis must know not to screw around at the rear door at the wrong time, or the match is lost. To win fueldump, 100% of Allies must know to go into the fortress. Unlike battery, where 1-3 Allies can make a successful entry as long as Axis is distracted shooting peeps on the beach, fueldump is the one where one or two Ally stragglers (or snipers) can turn it into a frustrating loss for the rest of the team.
Maybe, I can only call it as I see it. I’ve played with some really stupid players, and some really, really good players, and I see Allies win Battery and I see Axis win Radar. I rarely, if ever, see Allies win Fueldump.
I’ve only seen Axis win radar once in the past 50 days. Maybe that’s because I tend to play Allies, and I tend to be an awesome parts-runner.
The crux of your argument as I see it (please correct me if I’m wrong) is that Axis need to whore XP during the earlier stages of the European Campaign in order to win FuelDump. Is this correct?
No. But if they DO XP-whore, then they will get more and more useful XP than the other team.
In extended play on railgun, the entire Allied team will have to be congregating at the gun controls to hold Axis back from it. Axis will quickly capture depot yard, and no Allies can really afford to head over there because they must try to defend the gun. So with allies all stuck trying to guard that one place, they’ll be perfect victims for arty, airstrike, panzer, sniping, and anything else you want to shoot at them. The Axis are in no rush, so they can freely range all over the map and be relatively safe.
In a situation like that, few Allies will be able to survive 30 sec after entering combat (unless they totally run away from the railgun, which they can’t do). And there’s no way to build engineer XP (the only fast way to get engineer is to keep a tank moving).
Allies won’t be earning BS4 or Eng2-4, which are the skills more biased towards offense. But Axis will be earning Sig2-4, which are biased towards defense. Therefore the more XP-collection that happens on railgun, the better off Axis will be. Their XP gain will NOT be counter-balanced by the gain of the other team.
No, Axis don’t really need this XP to win, they can win regardless. But if they choose to delay victory and collect points, it’ll help more than it hurts.