[QUOTE=montheponies;368654]Paid for DLC is fundamentally a crap model. It started with the consoles, as I understand it, because MS / Sony charged for content provision so that had to be passed on - now seems to be infecting the PC.
It fractures the community and basically incentivises the publisher to release the game in installments - which is fine if it’s advertised and priced upfront accordingly (ie, this is really an episodic game…) - but all too often it’s just a cash grab.
It completely removes any inclination to provide a SDK, which in turn hampers any kind of fan/community development.
Some of the best maps I played on RTCW were custom, made by players who understood the game and community - certainly doubt it would have lasted as long if you didnt have the competition and public mods (OSP / Shrub respectively). Same goes for W:ET.
Funnily enough, without an SDK, I wonder how/if SD would ever have got started…[/QUOTE]
It wasn’t that long ago when we used to buy expansion packs for PC. It split the community but there was usually enough content to warrant anyone but the very casual players to buy them.
–
I’m all for custom maps but at the same time they bring down the average map quality down, almost splitting the player base to a milder extent.
I personally am very wary of custom maps. 9/10 are terrible yet admins will still keep them in rotation. It should be our choice though right? I suppose so, but it’s not all as good as it sounds.
Besides the point maybe but quality is a concern