My issues with Nader are how she discourages improving your skill. Supposedly, this game is supposed to kick your teeth in, but if you just sit back and spam nades around chokey corners, you’re sure to get some kills.
But my main beef here is, as the title says, with Martyrdom. When somebody better at the game comes up and kills you, you just activate your Martyrdom and kill them. It gives way too high a reward for such little effort.
I mean, I’ve seen a downed Nader win a game. The enemy planted the C4 last second and took the game into OT. Nader died on the C4 roughly 10 seconds before the bomb was supposed to blow. Our team’s Proxi comes bumrushing up after killing Nader. She went for the defuse and Nader activated her Martyrdom and killed her. Obviously we had no time left and lost.
A suggestion would be to either remove martyrdom, decrease its splash radius, or increase the time it takes between activation and detonation, so a player who is going to melee finish her to conserve ammo isn’t guaranteed to die because she pressed a button and blew up a second later.
Other problems with it are that, depending on your proximity to Nader when she blows up, you explode and can’t even be revived, so you have to wait it out to the next wave just because you walked to close to a dead character.
If anybody has a counterargument, I’m always willing to listen, but as it stands, this ability’s existence has an extremely negative impact on my experience in this game and I’d really like to see it changed.