Any way to turn off automatic smart on PC?


(system) #21

Ignore list for you. Solved!


(kamikazee) #22

If I may throw in my $.02, I also tend to trigger unwanted SMARTness. I also had a slight bit of trouble with the “Parkour This” challenge where I could get on top of a narrow container, only to slide right off because I pressed crouch in-mid air while I meant to land on top.

Somehow this makes me crave for the way Assassin’s Creed and Mirror’s Edge did it.

In AC, sprinting simply did nothing more than that, switching your walking pace to running. If you hit a wall, the character would simply stop against the wall, breaking the impact with its arms (this is a 3rd person game, mind you). Only when you actually needed the speed to do somethign special, you’d press Jump to bounce over an obstacle or do a wall-jump.

My preferred control scheme in summary:
Shift: start running.
Shift + space: vaulting, jumping longer stretches, latching onto nearest edges.
Shift + crouch: slide, duck under
Shift + space + crouch: jump up, then land and become a sitting dick instead of sliding away off the edge.


(Crytiqal) #23

[QUOTE=kamikazee;315556]
My preferred control scheme in summary:
Shift: start running.
Shift + space: vaulting, jumping longer stretches, latching onto nearest edges.
Shift + crouch: slide, duck under
Shift + space + crouch: jump up, then land and become a sitting dick instead of sliding away off the edge.[/QUOTE]

Lol, a sitting dick :wink:


(Link.) #24

A simple option to disable auto smart would be great. I don’t why people always unable to understand that we are not all playing the same way, having an option to disable it does not force everyone to disable it.

The controls like kamikazee described would we perfect for me, I don’t mind if someone else wants to play with auto smart active, why can’t they understand that an option is not for everyone to use.

The problem here is that we don’t have the choice, and toggle sprint is not a choice because it triggers smart when you press the sprint key, which can lead you to do some movements you don’t want to do.


(InfiniteStates) #25

Oh no, I’m being ignored by someone who looks down his nose and generalises all console player to “idiot”. Please don’t…

Can you PC guys configure keys? If so, they can just separate the SMART and sprint fields but default them to the same key…? Still doesn’t help you with the current set up though.


(Link.) #26

[QUOTE=InfiniteStates;315632]
Can you PC guys configure keys? If so, they can just separate the SMART and sprint fields but default them to the same key…?[/QUOTE]

That is the least we are asking.

By the way, for those who wants to disable smart, you can try to put pm_smart_viewArc to 0, it’s way better, you have to actually jump to pass objects, it may glitch, I didn’t test it enough, so may have to revert it to 30.


(McAfee) #27

If you don’t like the sensitivity of the feature, I suggest lowering both values so that you have to be looking dead ahead towards the object in order to move across it.

Experiment approaching objects diagonally and see at how much of angle you can still vault over it. You can approach it at a steep diagonal angle and dummy-run into the object whilst lowering that angle, until you notice the point where smart triggers.

Also try the same thing adding jumping into the mix. With the defaults you can pretty much smart sideways. Remember, think of fractions of FOV.


(sham) #28

[QUOTE=kamikazee;315556]
My preferred control scheme in summary:
Shift: start running.
Shift + space: vaulting, jumping longer stretches, latching onto nearest edges.
Shift + crouch: slide, duck under
Shift + space + crouch: jump up, then land and become a sitting dick instead of sliding away off the edge.[/QUOTE]

This is exactly how the game works for me except for the last one where I have to crouch as soon as I land which is the way it should be tbh otherwise you wouldn’t be able to choose to slide as soon as you land. Of course I don’t hold my sprint button all the time.

I’m all for customisation so I support the OPs suggestion about having different sprint and SMART buttons but in the mean time if he uses toggle sprint and takes his finger off the sprint button it would help him a lot. It’s not that hard to develop new habits. :slight_smile:


(kamikazee) #29

[QUOTE=sham;315752]This is exactly how the game works for me except for the last one where I have to crouch as soon as I land which is the way it should be tbh otherwise you wouldn’t be able to choose to slide as soon as you land. Of course I don’t hold my sprint button all the time.[/QUOTE]Brink currently does it slightly different: when you hold Shift, it enables smart, period. This means the game will vault over objects when you are close enough and they are in your view.

Compare this to AC where vaulting requires you to press space, in all other cases you just bump into the object and you stop.

You have a point with regards to sliding at the end of a jump, I’ll just have to learn to do a more complex key combo.


(Shadedluck) #30

I can honestly say I have no idea what you guys are talking about, with just pressing shift once to start sprinting. Nothing happens unless you are very spastic when you move and press buttons at the same time. I’ve tried to make myself slide while holding SMART down, and it doesn’t work, for me at least. Toggling sprint is not a game breaking quality, and if you want to hold down shift then I’m sure there’s a console command to unmap the SMART key.


(ragnak) #31

i concur, add an option to remove auto smart(because its not so smart) please.


(McAfee) #32

btw, the values of the cvars are not like the fov. They seem to be an offset in degrees from the center, both positive and negative. So a value of 90 seem to cover the half circle in front of you, and 180 goes all around. Yeah you can smart backwards if you want.

It seems te represent how the ledge intersects with you


(sham) #33

Yeah I know, hence my suggestion that people try toggle sprint so they don’t have to hold it. While using toggle sprint you don’t need to hold your sprint/SMART button so sprinting into objects will simply make you stop unless you actually want to perform an action. I know that’s not really a solution if you dislike toggle sprint but it may make the SMART system work more to your (and the OPs) liking until SD do something about separating the sprint and SMART buttons.

Just trying to be a little bit helpful til there is a proper fix for this. :slight_smile:


(Auzner) #34

[QUOTE=Etek;315378]I don’t want toggle to run, I want smart on a different key.
I’m not going to suddenly change the way I played for 15 years, just because someone decided to put 10 actions on the same key to please idiots on consoles.[/QUOTE]

Yeah I find it awkward to TRY and STOP running. OKAY SLOW DOWN… How!? Oh, just stop completely, then hold W again? wtf? Or press shift again? I can’t get used to it. I thought shift would have been run and spacebar SMART. Like if you tap spacebar you jump or climb up onto something, if you hold it then SMART tries to get you around.


(jotun) #35

I actually hate the idea that there’s a sprint function at all when there’s basically never any reason to NOT be sprinting. It’s just an extra key that you constantly have to fuss with.


(Crytiqal) #36

You always sprint circles around the agent then? :penguin:


(fprovost) #37

[QUOTE=fearlessfox;315521]
If you can’t learn to adapt to this /tiny/ little change then you’re obviously not a very good gamer.[/QUOTE]

If you’ve driven manual cars all your life there’s little adaptation to switch to a manual car.

But it feels boring and you have less control over what’s going on.

I like to have complete control of what’s going on and I like to feel I’M doing the actions I do.

Besides, F.E.A.R had a jump/kick and slide system… worked great on console, sprint+jump+melee

pressing 3 buttons at once isnt that hard… there’s no need for a keyboard support even if smart key is removed entirely.


(McAfee) #38

My findings so far:

In order for a ledge to be a candidate for smarting over it has to be within the angle specified by the cvar, for both your view and current movement direction.

So angles below 45 only trigger when walking forward. You can try side strafing to a ledge perpendicular to you, and it will meet the directional requirement, but it’s never going to meet the front view requirement.

Angles between 45 and 90 may trigger while strafing. Because unlike 45, they will meet the front view requirement up to the point where the ledge is perfectly perpendicular, and will satisfy the the movement direction too.

A value of exactly 90 will vault over everything it can while moving forward, but from the perspective of side movements you are only getting half of the arc (either the positive half or the negative half). The ledge would have to be in favor of the front view always. (You have to see it angle inwards towards the horizon)

Anything above 90, you can vault things that angle outwards toward the horizon, and you can start vaulting things backwards.

A value of 180 will vault things in every direction.

EDIT:
Wanted to Add, I noticed some values work as limiters to movement direction. Basically half, of the value where you are moving:

  • smart value of 22.5 restricts triggering while moving diagonal (45deg) eg: W+A or W+D
  • smart value of 45 restricts triggering while strafing (90deg)
  • smart value of 72.5 restricts triggering while strafing back (135deg) eg: S+A or S+D
  • smart value of 90 restricts triggering while moving back (180deg)

(system) #39

Well, I do use crouch to walk slowly when I’m an engineer and suspect there’s a mine around. That way I can stop before it goes off and disarm it.
But if I had sprinting always on, pressing crouch would just slide me around all the time.


(General_Zod) #40

I agree, separate these functions to two separate keys. Sprinting toggle (to avoid accidental smart movements) just feels wrong. But it’s not a matter of getting used to it. I tried to just press run and let go to keep sprinting but bump into a small thing and stop sprinting. So now I’m holding it and watching to let go if there’s a time I definitely don’t want to do a smart movement.