Any chance we'll get some animations added in post-launch?


(kiniro) #1

I’m really excited for Brink but one thing has left me scratching my head from watching the videos. There’s been a lot of talk about the weakness of the character’s animations when compared to the stunning art direction and I have to agree. But I haven’t seen a lot of talk about the strangeness of objects disappearing without any transition. When you get rid of a mine, or change your disguise the object or body literally disappear with no transitional animation. There’s a lot of jerky transitions throughout and while it might not bother me much when I’m actually playing I’d still like to see something like this added in. It gives me the impression that the game was rushed (even though it’s been in development for a while).

Edit: I meant to say “Any chance we’ll get some animations added in post-launch?”… jeez, what I put sounds like such an assy troll. Can a mod fix that so people don’t hate me? :slight_smile:


(Wraith547) #2

Sincerely doubt it.

Animations don’t bug me all that much, I feel like they are nitpicked because we are watching video. When playing with people everything will be moving so fast I doubt it will be that noticeable.


(kiniro) #3

[QUOTE=Wraith547;290305]Sincerely doubt it.

Animations don’t bug me all that much, I feel like they are nitpicked because we are watching video. When playing with people everything will be moving so fast I doubt it will be that noticeable.[/QUOTE]

Oh, I agree. Animations don’t matter as much when you’re playing but I still think it’d make the game “feel” better if they were improved.


(TAPETRVE) #4

Stuff disappearing is nothing unusual. Play Call of Dummy, play Battlefield, it’s the same everywhere. I’m mostly pissed with the wonky incap animations.


(Mustkunstn1k) #5

You can’t really have realistic animations in a game like this anway. I mean otherwise it would interfer with the gameplay.

I don’t want characters taking 5 seconds to properly holster a gun and then switch to a one on their back. I don’t want them taking a knife out to stab and then putting it back like in real life, I want it to be a quick swipe (like other shooters atm) and so on, there are many examples.

There needs to be a line somewhere. Everything can’t be perfect.


(Bridger) #6

Tell that to Valve. Tell that to Blizzard. Tell that to Relic.

There is a higher standard, brink doesn’t meet it. That having been said, I really like the art and style of the game, I just feel the animations are weak (not bad, just weak) in comparison to other games.


(Mustkunstn1k) #7

[QUOTE=Bridger;290322]Tell that to Valve. Tell that to Blizzard. Tell that to Relic.

There is a higher standard, brink doesn’t meet it. That having been said, I really like the art and style of the game, I just feel the animations are weak (not bad, just weak) in comparison to other games.[/QUOTE]
Hmm, what are you exactly comparing here? Brink is a multiplayer game, even though it has a singleplayer it plays like a multiplayer one. Not sure why you even mentioned Blizzard and Relic, both are better known for RTS’ (and WoW animations are nothing special). Valve does have some sweet animations, but mostly in Half-Life games. Again, I don’t see how TF2 and L4D animations are better than Brink.

Unless you are just talking about facial animations.


(Nail) #8

lol, just watched some Warcraft video, graphics look 8 bit and animations are horrid


(shedim) #9

This game looks fudgin’ awesome. The art style, the graphics…everything except the character animations. I think the OP is right and the animations are kinda meh compared to the sheer awesomeness of this game.

The Devs should really work on this. I mean, they focussed so much on characters, character creation, wanted billions of customization options, smooth movement etc etc and we end up with somehow not so awesome animations. That doesn’t make sense.


(tokamak) #10

SD made interaction between players and especially incapacitated players their trademark, it creates fun gameplay if that sacrifices some animations here and there, so be it.


(TAPETRVE) #11

I’d say it’s simply a mixed bag. The idle animations are absolutely great, probably some of the best you’ve seen in any recent game. Just look at the character creation screen. You’ll love it. Movement and shooting is fine, too (maybe except for the lack of independent torso rotation). Hell, even interaction animations are damn fine - just take the engineer: Instead of simply holding his welding tool straight ahead like a pistol, he’s actually administering it in small circling motions, like a coolant aerosol. Subtle, but satisfying. Lacking are, as I already stated above, the knockdown animations - it just doesn’t look good when you fall on your back as if someone bicycle-kicked you in the face, even if you were shot from behind. Also, transitions between animations are erratic at times, especially during SMART actions. And I think that’s what most complaints will come from. Jittery transitions and the aforementioned knockdown animation.


(shedim) #12

That’s what I meant.


(tangoliber) #13

Probably not, but it has been done before. Even on console games such as Killzone 2 (they changed the medic revive tool beam in a patch)


(Petrolbomb_Tom) #14

Warcraft came out years ago, can’t see your point.

Brink’s graphics and animation look if they come from a budget title not full price. You can say it doesn’t bother you or make up excuses for it but the fact stands - Brink looks poor.

Shame really…FAIL.


(tokamak) #15

Mate, I’m sure you’ll get far more people upset at the Bethesda forums.


(throwback8) #16

This is the one thing I would have to agree about. The knockdown animations look downright jerky. But you know what, with everything else I’ve seen so far on the game, I almost don’t know if super uber realistic animations would even make much of a difference while playing. I think the ones currently in the game actually give the game more character in a weird way.


(TAPETRVE) #17

What bugs me most about the knockdown animations is the graphical glitches that come with 'em. We’ve already seen the jittering that occurs when you are knocked down in the middle of a SMART move, but there’s also clipping errors. Bodies half stuck in walls should be a relic of the past. Hell, look at the Timesplitters series (namely TS 2 and Future Perfect) - no ragdoll physics whatsoever, but great death animations (including bodies getting slammed into walls and remaining in a sitting position) and almost no clipping issues. And that was in 2003-2005.


(tokamak) #18

In Brink most of the time people don’t die, they get incapacitated. It’s easy to implement rag-doll animations once a player loses control of the model the moment his health drops to zero. But in Brink the body remains concious and interactable in many ways. You can revive, interrogate, cortex-bomb, shoot while prone etc. There’s also big difference between kills and knock-downs. What other shooter has a knock-down effect where players only receive small damage but fall down and need a moment to get back up again?

It’s way too easy to criticise Brink while ignoring all the things it does different than shooters.


(TAPETRVE) #19

That’s true, but as I said, it shouldn’t be hard to do those knockdown animations properly. All you need to do is to have the character collapse according to whatever brought him down, then roll over on his back into “standby” position.


(Jess Alon) #20

That’ll probably be the DLC.