Any chance to have weapon viewmodel scale based on FOV used ?


(Dwu) #1

^^ I’m curious why this isn’t happening already in the same way it worked for multiple other games.
When using any higher than the default FOV setting of 65 the viewmodel feels just abnormally large.


(SiegeFace) #2

I would love this, certain guns take up so much of your screen.


(LifeupOmega) #3

I’d like an individual slider, or a console command. Mostly 'cause I want to set it to viewmodel_fov 1000 and play with upside down guns.


(fancypants) #4

agree with the op we need this