Ok so I found out that the systems clip shader can’t be wall grabbed. Anyways that works great unless I put it like 1-2 units in front of a real wall, in which case players can wall grab the real wall THROUGH the clip just sas if the clip wasn’t there. If I put it maybe 10 grids away then they hit the clip before the wall and can’t wall grab but that’s a problem because u can tell your hitting a clip brush…
Anyways I want to make a shader using whichever properties that the clip brush uses for a texture so i don’t have to use that i can just make a real wall.
Here’s clip’s shader
textures/system/clip
{
qer_trans 0.5
surfaceparm noimpact
surfaceparm nomarks
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm nonopaque
surfaceparm playerclip
surfaceparm monsterclip
surfaceparm trans
q3map_nolightmap
}
Basically how would i make clip dislplay a regular texture…God i suck at shaders.

