Anti spawn-kill roofs


#1

For those who run no-spawnkill servers might think this will give more time to play, and less time telling players not to spawnkill.

Info & Downloads here: http://hirntot.ruwen.org/forum/viewtopic.php?forum=26&showtopic=8191

The invisible anti spawn-kill clips (in the following being referred to as
“spawn-kill roofs” or “roofs”) were inspired by Chruker who once released a
similar script on the EtPro forums. They were written to prevent players
from spawn-killing and reduce administrative work on “No spawn-kill
servers”. They are based on scripts that come with EtPro 3.2.6 and some from
the EtPro forums at http://bani.anime.net/etpro.

The roofs are protecting spawn-areas in open spaces like on Seawall Battery
at the beach. For example, an axis fieldops throws an airstrike marker down
into one of the allied beach spawn-areas. He will get a message saying
“Aborting, cannot see target!”, same with artillery. Mortar shells would
just go off on top of the invisible roof and do no damage inside the
spawn-area. The only possible way to spawn-kill with these scripts is to use
Flamer/Panzer or Mobile MG. Light weapons, as well as riflenades, do not
count as spawn-kill on [!!!]Hirntot-Community servers.´