[quote=“satisfyingCove;25837”][quote=“goodField;25472”][quote=“satisfyingCove;25445”][quote=“goodField;25426”]I’ve thrown a few nades back - of course the issue comes in that I don’t record gameplay, I even do so on the Merc you have for an avatar. I haven’t gotten kills the thrown back nades, but I’ve certainly avoided dying to it.
Also, it doesn’t matter if its COD or DB. The concept works and its a perfectly viable anti-grenade option (I wish Battlefield had it actually). If people don’t feel they have adequate time to make use of it (even in the high-end competitive matches) then its simply a matter of changing the fuse length.
And, you didn’t ask me to show you Dirty Bomb footage, you asked for:
“I want you to show me a video of pineapple juggler actually being used…”
I did. Shifting the Goalpost after the fact doesn’t make me any less right.[/quote]
No you’re wrong. If I ask you to show me footage of a plane landing and you show me a kid landing a toy plane with his hands it’s not the same as the actual thing, besides the DB forum should have been a hint enough that I meant a DB footage…
And it’s easy for you to say you’ve thrown a few back just for making your point but I have never seen it happen in over 100 hours of gameplay. Which in itself is an idication of it’s rarity. So for it to be viable then the fuse needs to be longer but that goes against the fast pace of the game. Hence, there is the need for something more. My merc proposal fills that gap.[/quote]
“I want you to show me a video of pineapple juggler actually being used…”
Is what you said. Nothing else. It doesn’t matter where the topic is, that is what you asked for, and you changed that after it was provided. Simple as that.
Even further, you stated earlier that the idea was for Anti-Explosives. That is a counter for well over half of the Mercs in the game – including all of the Engineers, half of the Fire Supporters, Nader, and Fragger. The only two characters who’d counter something like that are Kira and Arty.
You know what the real counter to explosives in this game is?
Not being Micheal Ironsights (I had a better meme than this I promise, just no Photoshop at work) and moving your candy arse.
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This is just getting ridiculous, you’re adressing the issue completely from the wrong angle. I’m proposing a new merc, something that adds gameplay, that allows for further tactis to be developped, but you just want to focus on the idea that throwing back grenades and running away is the best solution. It is not, as it will leave you exposed to enemy fire (if you have to run out of cover and it adds an additional element for you to be worrying about),
[i]I asked if Pinapple Juggler didn’t already fit that function. You told me to prove that it even works. This whole back and forth between us has been about that entirely. I love the idea of new mercs, there’s a reason why this is the sub-forum I’m most active in, but I’m also interested in the game staying balanced, and helping show people the way to that balanced idea.
A lot of play in this game is reflex-based, some of it strategy. Being able break line of sight and disengage is one of the most valuable skills in this game. Being able to toss back a grenade that lands at your feet is a reflex that you can and will develop as you play if you try. You’ll blow up a lot of times, but eventually you’ll get to the point where you can deal with those grenades just like a Rhino rounding the corner on you with his Minigun already spinning.
With the Pinapple Juggler discussion out of the way, I’ll get down to your Merc idea.
I’m concerned with his ability to prematurely detonate or negate explosives coming towards him for a few reasons. Well over half of the planned roster uses explosives, some are directed, some are passive (Traps, Mines, Satchel Charges). If his ability functions like the item in COD you described. The MP-APS depicted in video games functions as essentially a barrier, either things explode when it contacts its boundary, or the simply don’t explode when in line of sight of the device. If this is placed on a Merc’s back, he essentially becomes a RHINO who can’t be blown up. If he puts it down like a station, he now negates Station weaknesses.
A Merc like this becomes a Meta requirement for every Competitive team because he negates the KP of the majority of the game’s roster.[/i]
so what I’m trying to implement is a way for people to push as a team to capture a hunkered down place rather than shooting some nades and be done with it. As I said before, Arty’s, skyhammer’s and now Kira’s ability would still be able to punch through my proposed merc design, but it would add a new counter pick mechanic that currently doesn’t exist. And that’s my point.
Skyhammer uses an explosive, to call in his explosives. Arty and Kira are the only two mercs who could counter something like this.
Now nagging about ironsights doesn’t help either, as ironsights is just something that is needed when weapons don’t work with laser precision and keep spreading randomly. You need to be able to adjust your shots more precisely. And finally what does iron sight do to grenades? Nothing really, unless you mean not noticing them, but then you really have bad peripheral vision as I don’t get caught by grenades when using iron sights.
[i]Except, in this game weapons do have laser precise spreads and recoil patterns when used correctly. Ironsights in this game are meant for long range, yet I see time after time people ADSing the moment they see red, or even (mother of god) walking ADS’d the entire time. A lot of the people I’ve seen complain about explosives are these geniuses. Honestly, the game didn’t need Ironsights, and its usually just a trap for people who are too used to games like COD, BF4, and Arma; and it punishes them for playing how they’re used to playing – to the point where many of them quit the game.
Or, are you going to forget your argument over why the COD footage wasn’t proof as to Pinapple Juggler working.[/i]
A last word: I’m not on an anti grenade crusade. I like grenades, I think they should be in the game. But right now when I use them I don’t feel any resistance to them, I have nothing to counter me and that is where my anti-nader merc proposal comes from. That’s it.
Only four mercs have items that function like grenades in the game with all the planned mercs taken into account. There’s got to be a better way to counter them that doesn’t include neutering the majority of the Roster.
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