Just wondering… but is this how anti-lag works?
There are two players in a firefight, one of them has a ping of around 500+. They both experience lag/jerky movement. They both aim as normal at the other’s head. Now, the outcome of the fight isn’t determined yet, they may both see the other die, but in fact, it may be them who’s dead. What I mean is, basically, the information of the fight is sent to the server and it calculates the outcome depending on the information that the clients gave it, and that info is processed and passed back to the clients.
Is this how it works?
And if not, how does it work?
It just made me think the other day. I dropped a player who was in the process of firing a panzer at me, and he saw the rocket leave the tube just before he died. Yet on my computer, no panzer was fired.

