Anti game and Fair Play


(SirOrionDrake) #1

Hi guys…
I’d like to know how to deal with spawn campers and other kinds of anti-game practices.
I’ve taken a couple of screens, showing one player who couldn’t care less about fair play, and explicitly saying so. He was on my team, and I tried to vote kick, but no success…
Players like him not only spoil the fun for others, but go against the spirit of the game, that is to teamwork and do/protect the objective…


(Ardez1) #2

Spawn camping is allowed in the game.

Hackers are definitely bad and hurt the game. Should be reported using the link in my signature. Toxic players(who spam, insult, etc.) can also be reported I believe.

How to deal with them? Change servers? Beat them in a fight? Wait for Phantom to come out and behead them with a katana? Outsmart them?


(Amerika) #3

How you deal with them? You ignore them or leave the server if it bothers you that much. I mean, this is a competitive environment. If you can put the other team in a situation where they are getting spawn camped then you can’t judge people for doing it. The game allows for it. I personally just go run laps/practice trick jumps if my team is spawn camping. That’s how I deal with it.

Basically, don’t be so serious about it.


(SirOrionDrake) #4

Oh, ok guys…
Guess the answer is just a plain “deal with it” then… Thanks for answering in a softer tone, tho… hehe.
Oh well, gotta train wall jumps then.
Thanks anyways.


(Amerika) #5

No problem. I think your issue would most likely be resolved if SD/Nexon ever let us rent and run our own servers where people can put up their own rule-sets. But there isn’t any word on when or even if that will ever happen.


(Ardez1) #6

Wish they would. The more we demand it the more likely(I hope) it will become a thing.


(Amerika) #7

Sadly, there are a lot of business and growth related reasons as to why they would not want us to have our own servers. But that’s an entirely different topic that is very layered and very dependent on a companies vision.


(SirOrionDrake) #8

So, I was thinking… could the Devs add something like invulnerability on spawn?
Like X seconds or something?
That would fix things, wouldn’t it?


(Temporary) #9

[quote=“meditativePistachio;30945”]So, I was thinking… could the Devs add something like invulnerability on spawn?
Like X seconds or something?
That would fix things, wouldn’t it?[/quote]

That’s already in game, you have 6 seconds of it unless you start shooting iirc.


(immenseWalnut) #10

Usually spawn camping is the result of an imbalanced match. As annoying as it can be, it is fair, because if you get pushed that far back, your team did it to themselves.

Having a safe spawn area (similar to TF2) can be a bad thing in the hands of really bad players, as they often just sit in the spawn, refusing to come out and play the match, while throwing insults at the other team as it is the only small victory they are going to get (trolling).

One possible option though, would be to allow players to choose the exact spot where they respawn (in cover for example) so they at least have a fighting chance. Alternatively, let them keep the invulnerability even if they fire, so the other team wont be tempted to try and camp them at the spawn points.

Or failing that, make it glaringly obvious that players are invulnerable after they spawn (which currently isn’t the case) so they know they are safe until they begin firing. Raising awareness is probably the best option, as many players respawn and instantly open fire because they are trying to defend themselves, and they die as a result when they didn’t really need to.


(Eox) #11

Something may need to be done about spawnkilling gameplay wise, either this is allowed or not. Those guys are not only annoying as hell, they does not help their team in any way (most of the time they got wasted, and keep coming like bed bugs just to be killed again). I am not talking about the massive spawnkill issue when the teams are totally imbalanced. I am talking about that one player who keeps coming back to the opposite team’s spawn and annoy the hell of everyone. Every time I encountered a guy like that he was at best a deadweight.

Some “protected aeras” wouldn’t hurt at all IMO. The idea of selecting your spawn may look like a good one, but I am a bit afraid about the map balance. Though I feel like Trainyard could exploit this nicely.

[quote=“immenseWalnut;30970”]
Having a safe spawn area (similar to TF2) can be a bad thing in the hands of really bad players, as they often just sit in the spawn, refusing to come out and play the match, while throwing insults at the other team as it is the only small victory they are going to get (trolling).[/quote]

I wouldn’t tell that protected area are a bad idea just because bad and raging player will use this to insult people. They don’t need a protected aera to insult you by the way. This is a very light argument against protected spawns if you want my honest opinion.

A player that does not play should be kicked by his team. As well as a player that shows an antagonistic behaviour. We wouldn’t have that problem if more players dared to use the votekick function. I encountered one player like that so far, while I was playing with some friends. One of my friends in the opposite team votekicked him, but it pretty much failed. By the way I sent a support ticked about that one guy to the Nexon support, but I am still waiting for an answer so far.


(immenseWalnut) #12

My argument wasn’t about them throwing insults, it is about them hiding in the spawn deliberately to delay the match ending, although in the case of DB it doesn’t matter too much as the game will either end very quickly if the attackers are the ones spawn camping (as they can end the match at will) or if the defenders are spawn camping they will have to wait the exact same amount of time for the match to end anyway (they just miss out on XP).


(Dirmagnos) #13

Spawncamping may be allowed, but its one extremely lame practice that spaks aboul lamer mentality of some players.
Reporting, quittking, killing(rofl), outsmarting(runnning on fumes with ideas, are we) as “solutions” dont even look good on paper, eg forum, not to mention to work in game.
How about proper anti-cheat, or not-so-teeth-grinding working kick and report system as solutions(last 2 would go a long way to alleviate problem, since current system is horrendous) ?
In regards of anti-spanwkilling, an idea.
Spawn and 2 additional circular areas areas around it are divided into zones. Spawning players deal 200% dmg and recieve only 25% damage while they are in main spawn zone(that is like 15m∅). Zone adjasent to it(maybe 3-5m wide) allows them to deal 150% damage and take 50% damage. And final, also 3-5m wide zone, gives bonus of 125% damage and 25% dmg mitigation. Those bonuses are only for spawning team players.
While it would still allow spawncamping, it would become a lot more challenging, not just lame spawnrape as it is currently.


(Ghosthree3) #14

There’s nothing wrong with spawncamping, it’s a legit tactic to keeping the attackers from pushing forward to a win. If anything it’s in the favour of the attackers because of spawn immunity.


(twenty) #15

Theres a guy whos been cheating in this game for awhile now.
Hes lvl 25+ atm


(Az*) #16

It can be used as a tactic, however i hear a lot of people on these forums and others talk about a competitive scene. Do you really think a comp scene will grow if a good percentage of players after having been spawn raped for an hour never play again ?

It has to have an exclusion zone of give DOT to any player that enters that area. It cant carry on like this and expect a player base to grow, whether we think its right or not this game needs players and raping them for 15 minutes is the exact opposite way to attract players.


(refit) #17

Last three days have been two kinds of Game:

  1. I defend the object bored, while some Rhonos with aimbot spawn frag the other team.
  2. Some Rhinos with aimbots spawn frag my entire team until time runs out.

I got better things to do with my time. Thanks Splash Damage, for a few weeks of really fun gaming. Too bad I spent all my money on Sparks, because she’s useless against the wall of lead spewing Rhinos (with aimbot) who only leave piles of gibs behind.


(SirOrionDrake) #18

[quote=“immenseWalnut;30970”]
Having a safe spawn area (similar to TF2) can be a bad thing in the hands of really bad players, as they often just sit in the spawn, refusing to come out and play the match, while throwing insults at the other team as it is the only small victory they are going to get (trolling).[/quote]

A damage over time area on spawn would fix that, spawn campers, AND bots that use scripts like some “players” do.
A DoT area that would also hurt (even more, maybe) members of opposing team of said spawn…


(SirOrionDrake) #19

edit.