Anti-cheat


(Chaosfox) #1

Do we have any information about the anti cheat that is going to be used?

F2P FPS is a cesspool of cheaters normally so one needs to be implemented, but how is it going to be done?

VAC style? Where cheaters have a delayed ban so cheaters can not just use what bypasses the current incarnation/version or more Punkbuster style, where cheats are blocked at point of entry but has the weakness of people knowing what bypasses the system and what doesn’t.

Either way I think the dev’s should have a look at what counter strike:global offensive has currently implemented.

The overwatch

A player based tribunal of replays to judge cheaters or not.


(Seanza) #2

I don’t think there’s any publicly available information on the anti-cheat method.


(Chaosfox) #3

Well I think its a discussion worth having, and would like some Dev input (If they ever see this).As ALOT of my friends hear about nexon and cheating is the first thing they think of so some form of statement would be nice.

Yes/No/When its done…

If TF2 is any indication the more value attached to an account (hats) the less likely they are to cheat, and due to the type of game progression value is gained over time here by default.

Still some sort of community review system seems like a good idea but that depends on how far along the Esports section of the game is doing, as I’m guessing replay data/viewing/Casting is still in the works.


(.FROST.) #4

//youtu.be/9rEWrhzzFpA


(Seanza) #5

[QUOTE=Chaosfox;471425]Well I think its a discussion worth having, and would like some Dev input (If they ever see this).As ALOT of my friends hear about nexon and cheating is the first thing they think of so some form of statement would be nice.

Yes/No/When its done…

If TF2 is any indication the more value attached to an account (hats) the less likely they are to cheat, and due to the type of game progression value is gained over time here by default.

Still some sort of community review system seems like a good idea but that depends on how far along the Esports section of the game is doing, as I’m guessing replay data/viewing/Casting is still in the works.[/QUOTE]

They know the importance. They know people have concerns. They know we want it.


(Sheza) #6

More likely to be Punkbuster style. VAC is pretty unique.

Nexon as afar as I am aware uses Ahnlab’s Hackshield for their anti-cheat. This is a basic pile of dung from Korean developers that’s really only good at detecting memory changes (i.e. cheats that don’t have a bypass). They’ve improved it slightly in Combat Arms - they use Hackshield and an in-house anti-cheat that is updated to detect specific cheats.

The chances of a ‘player tribunal’ are massively low. It just doesn’t happen.


(potty200) #7

Just going to throw this out there and say I really dislike the way CSGO has their ovverwatch system going right now. I mean it’s a good concept,but, putting a good concept into pracise is prety hard when it comes to things like this. A solid AC should be enough for now. I am just interested in how BANs will work on there too.


(Sheza) #8

The norm is that people are banned on an account basis.

Nexon Europe has a system that hardware bans users of known, popular hacks in Combat Arms. Nexon America doesn’t.


(potty200) #9

[QUOTE=Sheza;473219]The norm is that people are banned on an account basis.

Nexon Europe has a system that hardware bans users of known, popular hacks in Combat Arms. Nexon America doesn’t.[/QUOTE]

So can users signup under a different account and continue to make new accounts seeing as this is a F2P game?


(TracyJackson) #10

Oh probably, they just need a new email address and a new account name. But if SD/Nexon do IP-ban, then it might be a bit of work for cheater to change their IP easily.

But why would you want multiple accounts? I’d rather stick to one and level it up and keep playing.


(Seanza) #11

Hardly a bit of work. Some ISPs provide you with a new IP just when you reboot your router. Plus it’s pretty easy to use a proxy/VPN to bypass that.

Well if your account is banned, you’d want more than one account :stuck_out_tongue:


(Sheza) #12

[QUOTE=TracyJackson;473232]Oh probably, they just need a new email address and a new account name. But if SD/Nexon do IP-ban, then it might be a bit of work for cheater to change their IP easily.

But why would you want multiple accounts? I’d rather stick to one and level it up and keep playing.[/QUOTE]
Some people cheat just to annoy other players. It depends on the nature of the cheat - some hacks enable you to do some pretty terrible stuff that just screams ‘ban me I’m obviously a cheater’ so the people using those types of hacks don’t care if they lose their account.

Yeah.


(MrBattleBob) #13

What do you find wrong about Overwatch? I’m in it, and I find cheaters every other demo, at least. It’s not meant to catch every cheater or griefer but it’s done wonders to cut down their numbers.

It probably wouldn’t work for a game like this, though - not to knock this game, but it probably won’t have the deathly-serious CS community and gameplay needed for something for Overwatch to work. (Would love to see it get to that point!) It may not even have matchmaking.

I’m guessing Punkbuster or some equivalent AC is used. I hope that users are at least banned by IP in addition to account.


(chippy) #14

Let’s just ban the MAC addresses!


(chippy) #15

[QUOTE=MrBattleBob;473317]What do you find wrong about Overwatch? I’m in it, and I find cheaters every other demo, at least. It’s not meant to catch every cheater or griefer but it’s done wonders to cut down their numbers.

It probably wouldn’t work for a game like this, though - not to knock this game, but it probably won’t have the deathly-serious CS community and gameplay needed for something for Overwatch to work. (Would love to see it get to that point!) It may not even have matchmaking.

I’m guessing Punkbuster or some equivalent AC is used. I hope that users are at least banned by IP in addition to account.[/QUOTE]

One problem I can see getting out of hand with that system is this: An unkown totally legit player with some insane skills get reported. His demo get’s reviewed by people without sufficient knowledge on the matter and as a result he get’s banned for being good.

It’s a stretch, but it’s definately a possibility.


(DB Genome editor) #16

[QUOTE=chippy;473347]One problem I can see getting out of hand with that system is this: An unkown totally legit player with some insane skills get reported. His demo get’s reviewed by people without sufficient knowledge on the matter and as a result he get’s banned for being good.

It’s a stretch, but it’s definately a possibility.[/QUOTE]
But as I recall the CS system also rates the reviewers by cross-checking their decisions agains each other and by randomly throwing in test cases (i.e. fake reports where it’s known for a fact that the player was cheating or not) to see how good they are at making that distinction. I believe you have to reach a certain level of reliability before your descisions are actually taken into account.


(MrBattleBob) #17

You’re right, Djiesse. Players are selected to be in Overwatch by their account age, matchmaking rank, and hours played, and are given a few test demos (including demos from both top-level pros and previous resolved cases where the player was hacking) before getting real cases. In addition, each member of the Overwtach has an “Overwatch score” that goes up or down based on whether their decisions agree with those of others and influences how much weight their decision is given.


(romeohooper) #18

What if its a play zone or a internet cafe?


(chippy) #19

Ban it! Ban all the things! RAAWWRRORRR


(TracyJackson) #20

The CS Overwatch thing sorta work I think. I play CSGO a whole lot (logged 340hrs on GO) and have heard of people being banned or penalised by the Overwatch. But sometimes it doesn’t work, since I know folks who have been suspended or banned by human errors. So it really depends on how good the players looking at the cases are, and sometimes they my overlook something.