A human-automatic hybrid anticheat would be best. The regular automatic stuff that keeps old, known hacks away and the human part to analyze weird behavior and report it.
A service for paying players is a no-no. It just splits the community.
A human-automatic hybrid anticheat would be best. The regular automatic stuff that keeps old, known hacks away and the human part to analyze weird behavior and report it.
A service for paying players is a no-no. It just splits the community.
as long as there is some SD developed stuff, then it should be still 10x times better than the rest ^^
ESL does a good job with there Anti-Cheat Tool.
For Public Vote-Ban will to the thing…
Not necessarily, if it is a service exacted from the game then it can be looked after completely independently.
what has esea has to do with an anti cheat for a game?:s
esea is a league… like esl has esl wire … not all players are competetive what about anti cheat for public players? doesnt make sense:d
For anti-cheat to be effective the punishment needs to be persistent and public. In a small way VAC succeeds here as a ban is visible on someone’s profile. A player with a long lived and active profile with no bans is much more unlikely to cheat than one with a brand new profile. It’s not perfect but it’s a start. The ultimate goal however would be to have a single online personality, this wouldn’t need to be publicly tied to your real details but someone, somehow would need to verify the real you to the virtual you. If such a system could be an open standard then all games could adopt this method to identify players and make their activity public, specifically in this case any history of cheating.
Now that will give people some reason to think twice about using hacks in the same way we don’t just randomly punch people in the nuts in real life.
In regards to detection, well that’s a tough one. It’s always said that unless all control is server side then you’re always at risk. Likewise for locking down the system, it’s funny that consoles makers totally blew that bullet point as consoles are pretty much hack free. So where to then? Crowd sourcing? You could have cheater reports reviewed by long standing players who opt in, this would be a first tier filter which then allows prominent cheats to float up for better review. I also think things like Echo could prove useful for detecting suspicious behaviour. Could known confirmed cheaters have their Echo history pulled and used to create a profile for better detection later?
To the actual topic of paying for it. Hell no. IMO this is an integral part of the game that needs to be supported by the developer/publisher.
medal of honor allied assault had an anti cheat called wm with the same system as player you just had to install the client and as server admin you had to pay to let dmw run on your servers it wasnt perfect but much better than pb ,vac or any other anti cheat existing right now
so +1 for that if the anticheat system realy works
Good Admins are still the best anticheat ever !
whatever the game or the anticheat.
I’d rather:
Pay money for a good game that comes with anti-cheat integrated
-than-
Play a free great game that does not have anti-cheat integrated
But the idea of having to pay specifically for an anti-cheat service would boggle my mind.
[QUOTE=nailzor;438055]I’d rather:
Pay money for a good game that comes with anti-cheat integrated
[/QUOTE]
never saw a game the last 8 years with any anti cheat
Because they can’t since the game runs in the wrong context. You need to load an anticheat solution into the operating system at a much lower level what a game cannot do. Because that’s also a huge and risky undertaking generally people build companies around anticheat.
So one thing is clear, most would not want to pay extra for anticheat. At least not directly.
But I would argue, as evil as it is … if there would be an extra service for serveradmins, practically every league and every bigger server would get it. And put the tag somewhere on the front site, showing that they got premium.
Well thats true.
[QUOTE=xarQi;437886]what has esea has to do with an anti cheat for a game?:s
esea is a league… like esl has esl wire … not all players are competetive what about anti cheat for public players? doesnt make sense:d[/QUOTE]
One of the things they are advertising is a cheater free environment. Looks like the hole thing would not be needed if the games had included that.
[QUOTE=BomBaKlaK;438051]Good Admins are still the best anticheat ever !
whatever the game or the anticheat.[/QUOTE]
Probably true, since I would not be able to tell who is going to be that human resource checking demos.
maybe an idea to work together with a antivirus company.
Wait wait wait. So you want to integrate a paid service that keeps cheaters out from a FREE TO PLAY game?
Ok, I create an account, join your server and cheat. You submit my demo to the Service and I get banned. Then…
I create an account, join your server and cheat. You submit my demo to the Service and I get banned. Then…
I create an account, join your server and cheat. You submit my demo to the Service and I get banned. Then…
I create an account, join your server and cheat. You submit my demo to the Service and I get banned. Then…
Not going to work. Other way that was mentioned - paid servers that will be “free of cheats”. Might work, but will, as noted, split the community and in the long run I think it would harm the game more. As someone said, it would end up as if SD wanted people to cheat so that they you would join the paid servers.
I say we leave the banning of cheaters to either admins of given server and to the players with a !voteban / !votekick for given users.
If the game would support mods, or SD would decide to implement it into the game, create a dedicated mod/plugin that would connect to a database holding the ID of known hackers so that oyu would ban someone that was banned for cheating on another server. This would ofc. be based on trust (that you wont get banned by some stupid admin that would mark you as a cheater, while in fact you were just better than him / he had a bone to pick with you); and if it would really go bad maybe add an option to only let the selected servers mark people as cheaters in the global database / only put someone in the database after he was marked as cheater by X number of servers.
Paying for something that should be in the game, and isn’t just because you want to get money from the people is stupid. It’s like paying for the ability to shot other players.
Unless you can lock down the OS (hardware) in the same way consoles do then this claim is total BS.
The servers should include player history and performance by each person. If you can check the stats to each person, perhaps even some sort of demo tool, you should be able to spot most hackers/cheaters. Then just ban them from your server. Not sure how private servers work but that seems feasible.