when i load up my map i get this error
CG_RegisterGraphics : Too many inline models : 198
i searched the forums and found noother topics, i have to models imported into the map either, jsut ALOT of func_explosives
when i load up my map i get this error
CG_RegisterGraphics : Too many inline models : 198
i searched the forums and found noother topics, i have to models imported into the map either, jsut ALOT of func_explosives
I think there is a limit of 256 (or something) things like func_explosives. Let me guess, all of your glass is breakable? You’re going to have to majorly scale the number of func_explosives down
You should always check the “Search for all terms” radio button when entering more than one keyword (and you will find threads like these: Too many inline models, CG_RegisterGraphics: To many inline models….
well Ifurita its close i was gunna make a map where axis/allies must get objs to their spawns for points but the floor they walk across is destructable same with the alls that make it look liek a mze, so when the floor is detroyed only a tiny path is left to stop them from falling to their deaths, teh otehr team msut alos share this space with them so it would be quite interesting, so the whole floor was gunna be destuctable sectiosn ,same with walls, so i can see how all the constructables got taken up. i guess i have to scrap that idea. And thanks Ragnar will will uise that button to search from now on.