Download:
http://www.collectivecomputing.com/~reed/et/mapstuff/q3map-reyalp-2.zip
Info:
You can use the keys _patchmeta and _patchsubdivisions to control how patches in a given entity are compiled. More details in the readme. This is experimental, use at your own risk.
This also includes the content priority stuff, with some better example shaders.
:moo:
edit: new url since wwgn seems to have fallen off the face of the earth.
edit2: The content priority stuff is described in this post: http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&p=114127
