Hello,
I have been searching extensively for a solution to a problem I am having with compiling in the BSP phase. I am getting the MAX_EDGE_LINES error and the compiling terminates after trying to fix the TJuncs.
I have attempted to debug my map ALOT and removed alot of thing to try and narrow it down to an invalid brush or something like that.
I have been working on this map for JK:JA (JK3) for a few months now and it’s grown in size.
I have used Bobtoolz to see if there are any issues there but to no avail.
I have removed 3 areas of terrain and more, all point entities were removed with the exclusion of a player start point. I have also tried increasing the block size all the way up to 8192 but with no change on that part.
I’m at the end of my tether here and I can’t afford the soul destroying feeling that the death of this map will cost me.
Brush count before all the deletion was just over 25,000 brushes and some 1000 or so point entities.
The map is big, I’ve made sure to keep my brush work clean.
=== running build command ===
"C:/Program Files (x86)/GtkRadiant 1.5.0/q3map2.exe" -v -connect 127.0.0.1:39000 -game ja -fs_basepath "D:/Games/Jedi Academy/GameData/" -fs_game base -meta "D:/Games/Jedi Academy/GameData/base/maps/zeke_ih_d.map"
Connected.
4 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant - v1.5.0 Apr 26 2007 19:01:46
Last one turns the lights off
--- InitPaths ---
VFS Init: D:/Games/Jedi Academy/GameData//base/
VFS Init: D:/Games/Jedi Academy/GameData//base/
--- BSP ---
Creating meta surfaces from brush faces
entering shaders/shaderlist.txt
entering shaders/shaderlist.txt (2)
entering shaders/shaderlist.txt (3)
entering shaders/shaderlist.txt (4)
entering shaders/shaderlist.txt (5)
entering shaders/shaderlist.txt (6)
entering shaders/shaderlist.txt (7)
entering shaders/shaderlist.txt (8)
entering shaders/shaderlist.txt (9)
entering shaders/shaderlist.txt (10)
entering shaders/shaderlist.txt (11)
entering shaders/shaderlist.txt (12)
entering shaders/bespin.shader
entering shaders/bounty.shader
entering shaders/byss.shader
Script file shaders/cairn.shader was not found
entering shaders/common.shader
entering shaders/danger.shader
entering shaders/decals.shader
entering shaders/desert.shader
entering shaders/doomgiver.shader
entering shaders/factory.shader
entering shaders/flares.shader
entering shaders/fogs.shader
Script file shaders/h_evil.shader was not found
entering shaders/hoth.shader
entering shaders/imp_mine.shader
Script file shaders/impdetention.shader was not found
entering shaders/imperial.shader
entering shaders/jnegretetest.shader
Script file shaders/kejim.shader was not found
entering shaders/korriban.shader
entering shaders/models.shader
entering shaders/mp.shader
Script file shaders/narshaddaa.shader was not found
Script file shaders/nar_streets.shader was not found
entering shaders/quicktrip.shader
Script file shaders/rail.shader was not found
entering shaders/rbettenbergtest.shader
entering shaders/rift.shader
Script file shaders/rocky_ruins.shader was not found
Script file shaders/rooftop.shader was not found
Script file shaders/sandcrawler.shader was not found
entering shaders/siege.shader
entering shaders/skies.shader
entering shaders/stu.shader
entering shaders/system.shader
entering shaders/taspir.shader
Script file shaders/tests.shader was not found
entering shaders/ihz.shader
Script file shaders/ihz_terrain.shader was not found
entering shaders/vjun.shader
entering shaders/wedge.shader
entering shaders/yavin.shader
entering shaders/epiphany.shader
entering shaders/white.shader
entering shaders/black.shader
Script file shaders/Characters.shader was not found
entering shaders/test.shader
entering shaders/metashader.shader
entering shaders/sprites.shader
entering shaders/cinematics.shader
Script file shaders/vader.shader was not found
entering shaders/cheshire_vader.shader
entering shaders/tattva.shader
entering shaders/xmas.shader
2060 shaderInfo
--- LoadMapFile ---
Loading D:/Games/Jedi Academy/GameData/base/maps/zeke_ih_d.map
entering D:/Games/Jedi Academy/GameData/base/maps/zeke_ih_d.map
Entity 0 (worldspawn) has lightmap scale of 1.0000
17128 total world brushes
14511 detail brushes
0 patches
13491 boxbevels
1609 edgebevels
23 entities
22530 planes
0 areaportals
Size: -14600, -7576, -4104 to 6152, 1928, 696
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 8192 8192 8192 }
BSP bounds: { -14600.000000 -7576.000000 -4104.000000 } { 6152.000000 1928.000000 696.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
15503 faces
7951 leafs
--- MakeTreePortals ---
207 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
2619 structural brushes
3865 cluster references
--- FloodEntities ---
1419 flooded leafs
--- FillOutside ---
3769 solid leafs
2763 leafs filled
1419 inside leafs
--- CullSides ---
1785 hidden faces culled
312 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
3890 faces
2276 leafs
--- MakeTreePortals ---
223 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
2619 structural brushes
4916 cluster references
--- NumberClusters ---
900 visclusters
2073 visportals
4077 solidfaces
--- WritePortalFile ---
writing D:/Games/Jedi Academy/GameData/base/maps/zeke_ih_d.prt
--- FloodAreas ---
8 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
14509 detail brushes
18043 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
************ ERROR ************
MAX_EDGE_LINES