I made a big map that looks and compiles good under q3map2-2.3.28.
Now testing 2.3.31 the compile process stopped without any error-message in the light-bounce state… :
— IlluminateVertexes —
0…1…2…3…4…5…6…7…8…9… (6)
98258 vertexes illuminated— Radiosity (bounce 1 of
—
— StoreSurfaceLightmaps —
743850 luxels used
753664 luxels stored (98.70% efficiency)
1760 identical surface lightmaps, using 47299 lux
0 vertex forced surfaces
0 vertex approximated surfaces
46 BSP lightmaps
46 total lightmaps
writing C:GamesQuakeI~1baseq3mapstest.bsp
0…
C:GamesQuakeI~1>pause
It just ends after the 0…
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