so here is what i found out…
first it worked then i deleted 4 target_script_triggers (which i did not need anymore) and put 4 targer_push entities ijnstead of them (i needed a scriptname which exists … off course i could use an already existing one cause i have own triggers => no problems… )… i changed NO light … but light compile is the problem that the host goes offline when loaded.
WITHOUT light compile he does NOT go offline…
i also deleted somelights… did not help…
i put the tracemap, the “mapname” folder with the .tga files created by lightcompile, AND the scriptfile off the pk3 (yes i have everything in it, so that mappers could also see my .map file etc…)
so the reason is definetly the light compile…
any ideas??? (i did NOT change something (well i did but After the problem already existed))
perhaps the compiler edited my mapfile??? (i mean something like… wordlspawn has been deleted by radiant.but here it is the compiler’s bad !)