You know when you get a cobalt you are really unhappy with, so you sacrafice multiple cards and binge for days to make enough credits to reroll it
And you get the same god damn loadout?
Thats an example of pissing your community off
You know when you get a cobalt you are really unhappy with, so you sacrafice multiple cards and binge for days to make enough credits to reroll it
Thats an example of pissing your community off
I’ve seen worse, I’ll regularly take mechanic and extra supplies on Phoenix for pub play when our engineers are useless or straight up don’t exist. I’ll trade you for it… oh wait
We all know the struggle. Just expect failure every time you try crafting a cobalt so that you won’t be dissapointed. And also, it’s a better idea imo to wait for crafting week. You’ll get more fragments from stacked up useless loadouts and pay less for those damn expensive cobalts.
I feel you…
I spent 150k Credits on crafting week to just to get this. Got the same loadout twice like you.
Dude that’s the best aura loadout, I’ll gladly take that lol.
I’ve rolled around 5 shotgun auras and only one with the blish
I must disagree, the blish is a very slow weapon for the fastest merc on DB. It works well with phantom, but aura deserves a faster weapon (SHE SHOULD GET PROXY’S SMG AS WELL).
Hey man, try grinding a week to only get a single shitty Containment War Sparks card, only to get slapped in the face the next event with the exact same card.
That does suck tho, sorry M8.
Yeah i was thinking of doing that, but i had some unneeded golds so i just thought might as well
Im not too bad about the augments, im just a f*ckfest with the kek10 (and to me headshots feel like pepperspray)
And plus the caulden feels meh, and stilleto is ehhhh
I mean to be fair, its a bit easier to get an SE than a cobalt (ill admit i dont remember being around when the containment war was out however, so im bias lol)
Anyways i just wanna add im REALLY unhappy with this because DB is such a great game (or at least concept XD), and its so depressing that its held down by something so basic
Like ig id survive if i got a loadout similar to that, but the exact same loadout? wth?
I’d prefer the hoch too but anything is better than the shotgun, lol
And granted it is pretty high damage with a great scope. Makes it fun to snipe people across the map while being very hard to hit yourself, lol
That reply makes me doubt the coding abilities of Splash Damage.
Very simple solution can be implemented at practically no cost yet the can RNG still be served.
Honestly, the least they could do is implement an option to not get the card u have just recycled (assuming u recycled it one week-one second ago, and if its the same rarity lol)
The solution is from set theories.
Given a set of n items (let’s say 9 loadouts), you remove the loadout you just got making the set one less the loadout you just acquired. This increases the chances of variety and removes the possibility of having duplicates.
It’s really more painful to get duplicates of the same type in a higher list of set items (eg, RS4 skins, where there’s 189 different potential loadouts, I got 14 duplicates) so you shouldn’t feel too bad. After all, it is Cobalt.
Just use it as future reference.
Wear it like a battle scar.
You can already choose the loadout’s weapon before crafting, I think it’s more than enough.
Crafting is useless, buy the bronze loadouts you want with credits and go kill people (in video games).