Announcing: ET SpecOps


(S. Monkey) #1

My mod has a name, after the class it adds. I’ve finally got it working without crashing so I can start adding features.

Heres a quick screenshot of SpecOps sporting a trendy black and orange fez:

SpecOps is so stealthy, he doesn’t even show up on the scoreboard:

Hope to have a releasable version soon. [/img]


(bani) #2

I think you should name your mod “un-gamma corrected screenshots” :smiley:


(S. Monkey) #3

Thats how I like it. Not everyone wants the screen so bright it feels like a near-death experience you know :stuck_out_tongue:


(Domipheus) #4

no, hes serious, u gotta gamma correct the images as et’s /screenshot doesnt do that for you :stuck_out_tongue:


(S. Monkey) #5

There, done it :stuck_out_tongue:

Nice to have support off fellow modders.


(Domipheus) #6

much better :D:D:D


(Sauron|EFG) #7

SpecOps is so stealthy, he doesn’t even show up on the scoreboard

ROFL!


(S. Monkey) #8

Yeah, I’m trying to get my head round that one at the momenet. :banghead:


(sniser) #9

Awww… I thought it was called Spectator Ops… random idea: a floating eyeball for each spectator :banana:


(bacon) #10

I don’t really see a point to this mod. All you’re doing is adding a dumbed-down version of the covert ops…


(S. Monkey) #11

Not at all. Firstly, the new class is intended to split up the 2 roles currently played by cvops players (sniper or inflictrator) and make them more specialised.

And this mod isn’t going to be just a class, I’ve got a whole load more features im going to throw in once the new class is working. Some extra abilities for existing classes, and new level features.


(S. Monkey) #12

Done some new stuff on specops. However, there is still a serious bug that occurs when you try to spawn as an axis specops - and I don’t want to release a version until that is ironed out. So, some screenshots:

You can now join a server thats running the mod without any major problems (provided you don’t choose axis specops, of course). So, a third person shot of specops:

I’ve corrected the bug where you didn’t show up on the scoreboard. Specops isn’t stealthy anymore :slight_smile:

Another feature I’ve added is preventing medics from regenerating withing 5 seconds of taking damage. The icon on the left pops up while the medic can’t regen (I know its a crap graphic - but its just a placeholder like all the other graphics)


(Salteh) #13

I think you mean the icon on the RIGHT ?
What’s the problem with axis specops ?


(S. Monkey) #14

Indeed. Me=stupid.

What’s the problem with axis specops ?

When you spawn, it puts you at the spawn point and everything, you see your stats, gun etc. but then it freezes, accesses the disk for about 2 minutes, and crashes. Only happens to axis - allied specops is working fine.

Worst thing is - i was testing it for ages only using axis specops, so I didn’t realise that the allied one worked.


(Salteh) #15

:o
Attached a debugger? :o

I assume you were testing it as allies specops only… so didn’t realisy axis one didn’t work?
I guess it’s late… have a :banana: :stuck_out_tongue:


(S. Monkey) #16

I’ve been planting lines in the code to output whats going on at various points to get an impression of whats happening (given I don’t know how to use Visual Studio debugging). As far as I can tell, its got something to do with the config string that says which class you are (can’t remember the name off the top of my head).

I assume you were testing it as allies specops only… so didn’t realisy axis one didn’t work?
I guess it’s late… have a :banana: :stuck_out_tongue:

Thanks for the nana :slight_smile: It was the other way round - I tested axis only and assumed they both didn’t work when allies did. Now I test both, to be sure.


(Ragnar_40k) #17

Here some links from MSDN (all for VC98 resp. VC++ 6.0):
Home Page: Debugger
How do I debug my DLL?
Debugging Remote Applications

You should also install Visual Studio 6.0 Service Pack 6 (if you don’t have it already).


(S. Monkey) #18

Here some links from MSDN (all for VC98 resp. VC++ 6.0):
Home Page: Debugger
How do I debug my DLL?
Debugging Remote Applications

You should also install Visual Studio 6.0 Service Pack 6 (if you don’t have it already).[/quote]

I seem to recall debug DLLs causing the game not to work at all - ill try it with the service pack though.