I just want somebody to either confirm or deny this for me since I’m very inexperienced when it comes to making shaders. Hopefully I just used it wrong.
animmap parameter noncompatible with et?
hummer
(hummer)
#2
Seems to work fine… it’s being used with flame shaders supplied with ET under sfx I believe.
Mlehliw
(Mlehliw)
#3
Well after looking at the examples I got it to animate properly. However et seems to be ignoring the alpha channel now and the entire background shows up.

Heres what my shader looks like.
textures/mlehtex/lasers
{
cull disable
nomipmaps
nopicmip
surfaceparm nomarks
surfaceparm pointlight
surfaceparm trans
surfaceparm nonsolid
surfaceparm nosteps
{
animMap 8 textures/Mlehtex/lasers.tga textures/Mlehtex/lasers1.tga textures/Mlehtex/lasers2.tga textures/Mlehtex/lasers3.tga
blendFunc GL_ONE GL_ONE
}
}