Hi Vicpas,
The work is excellent. I made a lot of progress in the last three months, since I had time for RTCW. Two maps are complete, three maps need only some ai modifications still to be classified as complete or at least ready for testing, and four new maps are in the development phase. I cannot publish all of them though. I either need to modify some textures in order to avoid the complaints of some people. The drawback is that the textures that create the eye candy for the player will downgrade the value of the maps. My new worlds are replications of real things that do exist. Their owners might probably object.
I played your map thefortress yesterday, I saw a lot of damaged textures and animations. This could have a relationship with the -nocollapse option during compilation. Did you try it? It is possible that you put a lot of entities and models inside the map (the map is overloaded). I switched to the vertex option under system but it did not help me either. I shall try it with another computer since I experience strange things with my laptop that do not happen on another computer.
I see also now that my screenshots of the night scenes are a bit dark. The lighting should be enhanced with some ambient light maybe. On the laptop they look fine. The brightness of some screens differs from others. The quality is not that high to reduce file size.