Animation suggestions


(Mustang) #1

Pretty sure there was a topic on this already, but I couldn’t find it.

Vehicle tyres
Lets make tyres poppable and the vehicle should also sink on the side the pop occurs.

Windows
Currently we have windows that bullets can pass straight through and decals appear on the glass. What should happen is the glass is smashed/shattered on the first impact and the bullet is still passed through. There could also be bullet-proof glass where a decal appears but the bullet doesn’t pass through. This should also apply to windows in vehicles as well as buildings.


(iwound) #2

i think the word your looking for is dynamic.
asked for breakable windows a while back.
but anything that adds to making the world feel real is a bonus for me.
windows, doors, wood, chairs, pots, critters. give them relevant gibs.
breakable objects could add to objectives by blocking routes until destroyed, not much of a hold up but could help
stop an objective being done immediately.

have a cull of cones and put some crates and chairs in.:slight_smile:


(Nail) #3

chairs are forgotten, in W:ET they were wood, new ones composite, I like cones, not destructible but interesting physics, crates are evil, the container style crates in DB are ok, don’t provide too many camper ****e areas, windows like W:ET would be good. shooting rats should be an entirely separate ingame, game,