Animation and Hitboxes and Players


(spookify) #1

https://www.youtube.com/watch?v=Kx7VhRWAWEw&list=UUlVOtiKICd2ngm6fxrehwPQ

//youtu.be/Kx7VhRWAWEw

Watch in HD!!

I will do this fast I actually have to work today at work…

#1) 0:04 = Player Skin Changes… Very annoying expesially because his mask is so dark!!!

#2) Skyhammers hand blocks headshots… 0:25

#3) Rage doll 0:35

#4) Good = Prox gun doesnt block HS (Unless super close)

#5) Prox HS box extends far beyond her face and into her mask… 1:09

#6) 1:53 Scope skin change

#7) 2:26 hand but no hs…


(Mustang) #2

Apart from the skin popping everything else looks fine to me.


(spookify) #3

So if you are sniper you can shot 2 or 3 people or more in the head with one bullet… BUT if it hits the persons hand it will just count as a limb shot???

(It doesnt go through the hand and into the head?)

So the hand works as a shield?

Also proxys hs hit box was like 2 inches bigger…


(PixelTwitch) #4

Personally, I think the only real issue here is that the hands block sniper bullets.
I think its fair enough for the other weapons.

The sniper already shoots though multiple people/hitboxes so they just need to make it do damage to the highest priority hitboxs on each player.

When it comes to the hitboxes being bigger. Most of the hitboxes on most mercs are bigger than the model.
this is done because if they was the same size as the model. That 40% accuracy of ours would be down to around 25%


(Glottis-3D) #5

my hands are my shields!


(Mustang) #6

Honestly I’m not a fan of any sort of bullet penetration, but if the sniper rifle must have it (which it currently does) then of course it should be applicable in this instance also, but the other weapons no.