i’ve modeled a helicopter in gmax, it doesn’t look very good but it’s a start. i’ve made a 5 frame animation of the rotorblades rotating 360 degrees. i’ve downloaded a MD3 exporter and when i want to export it, a small window pops up with some options. one of them is: the following frames:… so this is probably which frames i want to export. so i typed: 0 1 2 3 4 but i don’t know if this is the right way, maybe i have to put a comma between the numbers or something? i click on export now and i have a .MD3 in the folder i want. i open radiant and add the helicopter as a gamemodel. from this point i don’t know exactly how i animate it. i clicked start_animate i added
k: frames v: 5
k: start v: 0
k: fps v: 30
but no animation in game, the rotorblades aren’t rotating. how do i have to do this?
i used Export MD3 v1.0 by Pop N Fresh to export the model to MD3.
this is from the readme: To use, select Export from the File menu, select “Quake 3 MD3” as the file type, and enter the range of frames in the dialog that appears.
but i still don’t know how to enter the frames
and another thing, i want it to play those frames over and over again, in other words, i want the rotorblades rotating forever without making a million frames. how do i do that
thank you very much


