I’ve been trying to animate my weapon. The animations will be from scratch but I am going by what the RtCW animation config is for the Mauser… as I’m trying to animate a Enfield (similar rifle).
Take these keyframes below.
a…b…c…d
Ok, between a - b - c is the weapon drop and raise frames (when changing weapon).
d is something else.
This is how i approached it… a and b are idle in the models original position.
All I did was modify the model position at b so it was off the screen.
Assuming that it would be a smooth “in - out” animation because I did not touch a or b and they are in their original positions.
When I play back the animation it is in the correct position for a - c but then takes another journey back to c in order to sync up or something with d (which is also idle position).
Do I have the wrong understanding of keyframes? I thought that at a key frame you can do anything you want… and the animation will animate the model to that frame from its previous key.
I’ve searched and searched and there seem to be no tutorials on how to make animations for a weapon (only setting up tags and exporting which I already know).
I mean, there are thousands of weapons in many games… has no-one made a tutorial on how to animate, say, inserting a new clip at reload - ect?
/Thanks