So far most of the modeling tutorials I’ve been able to find online are for player models, but I’m working on weapons right now. I’ve managed to get my weapons into the game, both 3rd person and 1st person models. However, the models are quite static.
I’ve got no problem doing the animation in 3ds, but I’m not too sure about which frames need to be which actions, or about playing those animations at the appropriate time.
I’ve imported the models using Milkshape and nPherno’s MD3 tool, but it only seems to have one frame of animation, I cant find where to get the full animation. (If I had this, I’d not have as many questions here!)
now about tags.
In the 1st person view, where would tag_weapon need to be? In the mg42 model, it’s set above the gun, but in the garand model, it’s set on the handle. What difference does it make in the 1st person view? I understand it’s importance in 3rd person, but is it even necessary in 1st?
Can I name tags whatever I want to, as long as they correspong between models to be connected?