Animated misc_objects and misc_mapobjects


(SenDep7) #1

I know this is prolly not the right place to ask this but Does any one know if its possible to do animated misc_objects and or mapobjects in QUAKE 3? i know its possible in et with scripting, but my project is currently geared as a q3 mod, and i’d rather not use ET.

Also are there any non player model tutorials for eporting animated md3’s? my geometry exports but im not sure all the frames are there.

-SenDep7


(badong) #2

I’m assuming those are the equivalents of misc_model and misc_gamemodel in ET. Exporting animation is very easy. If you’re using some version of 3dmax you’ll need the updated md3 exporter from http://mojo.gmaxsupport.com/ The export dialog box is pretty self-explanatory so if you want to export a frame range just say 0-54 for frames 0 to 54 for example.

As far as getting the animation to play in quake3 I’m not sure since I’ve never had to do it myself, but look for options such as “startanimated” or something in your model entity options.