Angled Smoke?


(Mlehliw) #1

Simple question: is it possible to create a target_smoke entity in such a way that the smoke will come out at an arbitrary angle instead of going straight up?


(Blockbuster) #2

just move the info_notnull (wicht the target_smoke must be linked too) around


(damocles) #3

Cool does this work again? In RTCW it only worked in SP.


(Mlehliw) #4

Well I finally got around to trying it and I only got it to work partially. I have my info_notnull entity at a negative angle in relationship to the smoke entity however the smoke comes up at an angle instead. Let me demonstrate with ascii. s=smoke entity; n=info_notnull; d=direction of smoke in-game

&nbsp&nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp d

&nbsp &nbsp &nbsp s

     &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp       n

well something like that. Any ideas?


(Lockeownzj00) #5

Put the info_notnull in the opposite spot, and logically, the smoke will point the direction you want.


(damocles) #6

OR simply toggle the up/down values for the smoke :smiley: I forget the keyname, I think it might be gravity.


(lennyballa) #7

or maybe it’s angle/angles, just like with models. Or aam i wrong again? :disgust:


(damocles) #8

I’m pretty sure you don’t need angles with smoke. You target an info_notnull with it and if you want it to go down, check the gravity box (or whatever the hell it was called)


(Mlehliw) #9

Go damocles. That worked :clap: and yes it is called gravity.