Simple question: is it possible to create a target_smoke entity in such a way that the smoke will come out at an arbitrary angle instead of going straight up?
Angled Smoke?
just move the info_notnull (wicht the target_smoke must be linked too) around
Well I finally got around to trying it and I only got it to work partially. I have my info_notnull entity at a negative angle in relationship to the smoke entity however the smoke comes up at an angle instead. Let me demonstrate with ascii. s=smoke entity; n=info_notnull; d=direction of smoke in-game
                   d
      s
                      n
well something like that. Any ideas?
Put the info_notnull in the opposite spot, and logically, the smoke will point the direction you want.
OR simply toggle the up/down values for the smoke
I forget the keyname, I think it might be gravity.
or maybe it’s angle/angles, just like with models. Or aam i wrong again? :disgust:
I’m pretty sure you don’t need angles with smoke. You target an info_notnull with it and if you want it to go down, check the gravity box (or whatever the hell it was called)
and yes it is called gravity.