A part of my map is at angle 45.
I’ve got a problem with health and ammo cabinet : with angle 45, it does looks fine, but when you move near the cabinets, it feels like the cabinets are at 90° angle.

Any idea ?
Angle problem with health and ammo cabinet
I don’t remember where i read it - but it wasn’t recommended to adjust the angle of it.
You better find another suitable place for it.
If you pasted the cabinets into your map as a prefab you may have to rotate or adjust the clip brushes around the cabinets so they better reflect the models 45° angle - your clip brushes are probably rectangles aligned with the grid.
Make sure that you do not have clip brushes or transparent brushes filtered off so you can see them.
Feels? Do you mean that the clip brushes are not at an angle? Because that’s what it looks like on the picture you’ve posted.
EDIT: dang, I post so slow now when trying to learn the Colemak keyboard layout…
the angle of entities that arent based on brushes you built by yourself e.g. spawnpoints, cabinets etc.
have to be rotated with the angle key.
key: angle
value: 45
or if necessary
key:angles
value: 3 values for 3 angles of all 3 axis, dunno in which row
Thx for quick replies 
I use the misc_cabinet_supply/health entities with no clip brush, but it does feel like clipped like on screenshot.
I tried angles 0 45 0, same : visual is ok, feels clipped 90°.
I tried faceangles 0 45 0 50 in a script, same result : visual ok, feels clipped 90°.
i had same problem on streets of italy (check fp1). i couldn’t find a fix… it just had to be rotated by 90 degrees.
isbowten… fyi in 1.5 the maya style Rotate tool when used on entities is translated into Angle key.