Andros
“Others call it ‘unexploded ordnance’; I call it ‘target practice’.”
Nationality- Greek
Class- Engineer
HP- 90
Speed- 410
Profile-
Plenty of men and women risk their lives daily, knowing that they might die, but at least they’ll do it saving orphans from a fire or civilians from the rapacious hordes of an enemy force. Andros knows there are enough of said men and women around to let him sit comfortably far from the bombs and bullets, treating war like a video game where the only ones dying are his “pet” remote-control drones… and the courageous men and women of the enemy force, whatever that may be. A period of national peace for his homeland left him displeased at the sudden removal of his daily entertainment, and now, Andros is in London - not for the money, but for sightseeing through a camera.
Ability 1/2: RCV/RCV Uplink
Cooldown- 80 seconds after destruction
Duration- Unlimited
[i]When activated, Andros deploys a treaded robot at his feet. While this robot is deployed, the ability switches to a context-sensitive PDA that is used to control the robot.
The RCV itself is a remotely-controlled robot with a number of utilities.
-It is equipped with a small autorifle (700 RPM, 12 damage on bodyshot, 24 on headshot) that can fire continuously for five seconds and recharges when not in use. If fired until empty, it will go on a ten-second cooldown.
-It is also equipped with a repair arm, which can repair objectives and defuse C4 at a rate of 110% of a normal (non-engineer) merc.
-The RCV is relatively fast, but its speed will decrease by a set margin for every [x] metres it is away from Andros, and a readout will inform him of the distance and the current speed penalty. When it is more than 50 meters away, it will stop responding and Andros will have to move back into range for at least five seconds to reactivate it. It is entirely immobile and vulnerable when this is happening.
-If Andros has line of sight on the RCV, it moves 20% faster (though distance penalties still apply) and performs repair/defuse objectives at 120% the rate of a normal merc
-When Andros is not actively controlling the RCV, it will automatically stop where it is currently standing and, after a 5-second delay, become a stationary turret [that is naturally a fair bit weaker than Bushwhacker’s dedicated turret, though that isn’t saying much] until reactivated.[/i]
Ability 3: Nanotorch
Cooldown- 10 seconds to recharge fully from empty
Duration- 4 seconds of continuous use
The Nanotorch is a multipurpose ability weapon that can be used to repair the RCV. However, it can also be used to construct objectives or defuse C4 10% faster than normal engineer tools and deals 50 damage to an enemy upon use, though it has an extremely short melee range.
Weapons-
Primary- Tolen MP (default), Empire-9, MP400
Secondary- M9 (default), Selbstadt .40, Caulden
Melee- Stilnotto Stilletto (default), Beckhill Combat Knife, Cricket Bat
Notes
Andros is an interesting take on a support merc that can contribute both to assault and objectives while keeping himself and others out of harm’s way. He would probably be annoying to code but I have deliberately tried to set him up in such a way to make it as minimally difficult as possible.
Obviously, Andros is not meant to get into combat himself all too often, what with underwhelming personal weapons and very slow movement speed relative to his health. However, the range requirement and line-of-sight bonuses on the RCV, as well as the Nanotorch, ensure that he is encouraged (and often forced) to take risks and put himself a little closer to the action than would be ideal, as well as remaining viable (though crippled) even when the RCV is on cooldown.