[quote=“Ritobasu;110438”][quote=“C_Drive;110431”]Slightly deviating from autobalance, but it’s in the realm of balancing teams anyways.
I get really annoyed when 2 people are obviously playing together and 1 of the 2 people goes spectate as soon as the game starts and waits for somebody to join the team that is now 1 person down so they can then join their friend. I recognize there’s no party system, and you want to play with friends, but it both throws off the initial team balancing, regardless of how bad it is, and it instantly puts 1 of the teams behind by a player for x amount of time, and then by 2 players while the person who just joined is loading in while the player who spectated hops on to his buddy’s team, and then back to behind by a player for y amount of time until another player joins. Usually, the players that do this are also somewhat competent, so the teams frequently get stacked this way as well.
Is it really that bad to play a few games against each other? Friendly competition only kills the weakest of friendships.[/quote]
Why would you blame friends who just want to play together? Blame the matchmaking system for not allowing them to join a team together on a server[/quote]
This
No offense guys but people who want to play with their friends SHOULD be able to on a public server.
You guys want perfectly balanced matches where it’s a fair fight? Well, unfortunately that’s not going to happen because all the skill in the world can’t make up for lack of good tactics and team work. You guys need to work together to win, not just expect balancing to do everything.
You can have teams in competitive even, matched perfectly well based on skill, but there still has to be a loser and a winner, and it all comes down to who plays better under the pressure.
The only real solution I see for pubs, is a few things
- Proving ground servers, where level 1-10 play together only
- Normal servers, nobody below level 10 is allowed
- Solo servers, same as before, but no parties allowed, only single players
But this may divide the community even MORE than it already has been, so it’s not a real solution at all. It just creates more room for people to complain because if the game doesn’t go exactly how they expect they will call it a balancing issue, when 9 times out of 10 it is PLAYER issues.
Personally, I think a bigger fish to fry is competitive mode, and giving people reasons to pick it up and play. This whole pub balancing thing is getting way out of hand.