An idea with Turtle and Bushwacker


(Your worst knifemare.) #1

We know that turtle will (probaly) have his sheild and bushwacker has his turret, so what if there was a hole in the sheild and the option to connect the turret to it benefiting both sheild and turret. It wouldnt be op though because when they do connect neither merc can move it and the turret wound be able to turn 360° but unstead turn somewhere between 45 to 90. Let me kniw what you think and hopefully one if the guys at nexon can read this


(sgtCrookyGrin) #2

Well balance around the mercs isn’t exactly about getting them to “depend” on each other but to use their strengths in the right situations. So no I disagree with this, but at least it was an idea of some sort.


(TheVulpesFox) #3

Ooh, this is unique. I quite like it @RazielWarmonic


(SirSwag) #4

I’ve suggested this idea before. I like the idea of turtle having this kind of utility.


(Swifty) #5

If you notice you can never solo a game, the game depends on strategy and team based. This is a very good idea and I’d like to see this and other things similar to this implemented into the game allowing for more unique game-play like no other game has before.


(Your worst knifemare.) #6

Thats how i thought of it swifty. Also i just thought it would be cool to have either an armored sentry (only in front), or a sheild that could fight back so i made both


(Swifty) #7

Yeah, I was thinking about that aswell, an armored sentry because the only way a turret kills someone is if their noob, ignore it or nade hell out of that area, it’d be nice to see something different added.


(Your worst knifemare.) #8

Or unless your someone like sparks or proxy


(Naonna) #9

…Can’t someone just buff the sentry’s HP? 2 shotgun shots will kill it before it can kill Fletcher at point-blank range. - Not to mention sticky bombs and almost any other explosive (including stoker’s ability) will remove it almost instantly.