Rhino and his minigun right now are pretty weak, and due to his slow nature, does not provide a very fun experience. I want to suggest that the.minigun goes on a cooldown(say 20s) but once you have it you have 250 rounds to bolster downrange which are about 20% more accurate than the present minigun and the spread barely increase over time. If you were to.put the.minigun away with bullets being shot then ypu would face a cooldown with a minimum of 5 secs and then the rest being proportional to how.many bullets you used. This would make rhino more fun to play as, as you would be able to use a borderline op weapon that works at medium range much better than it does now. Ice cold could also be made useful by giving you more bullets.
An idea for Rhinos minigun
Why do people want to buff Rhino? He is completely overpowered if you have him on defense. 10 damage and 1800 RPM is a HUGE DPS and the fact he has the most health makes him even more OP.
Have you ever played Underground against 5 Rhinos camping a health station? Because trust me you don’t want to
^ the same goes for 5 stokers, fraggers, thunders, naders, proxies…
i think he should get some changes considering his accuracy
if you tap like mad, have a macro or such you can pretty much snipe across half of the map (or all those pubstomp rhinos were cheating)
if you fire longer than one sec at once you cant hit a thing on medium ranges
he should get a more accurate aim by default with huge damage falloff over longer ranges, maybe some firerate nerf too (~1500rpm)
this should prevent spray and pray tactics and require some actual aim
Rhino is not in need of a buff and the mini gun is def not in any need of changes/buffs because if it did it would make any decent rhino godlike and I would know exactly how to abuse it much like thunders grenades.
a lot of problems I see with new players is they only use the mini-gun, don’t tap shoot to avoid abundant bullet spread, get cornered, killed then bored. while not knowing how and when to switch shotgun and fat scout.
I have mentioned it before in other threads but giving rhino shoulder ram/charge ability would probably make him more fun to play but other things would need tweaked as well and make more sense for his name being Rhino
[quote=“FrostyVampire;189155”]Why do people want to buff Rhino? He is completely overpowered if you have him on defense. 10 damage and 1800 RPM is a HUGE DPS and the fact he has the most health makes him even more OP.
Have you ever played Underground against 5 Rhinos camping a health station? Because trust me you don’t want to[/quote]
It’s a huge dps but you’re not counting the TERRIBLE spread that it has - you’d be lucky if HALF of your shots hit in medium range, and in close range a bouncing Proxy/Fletcher/Aura with a shotgun can avoid most of your shots and EASILY kill you. If you don’t kill them quickly, you’re dead in 2-3 shotgun blasts.
How many hours do you have with Rhino? Because I have 8 hours with him and I have come to realise that he is the worst merc in this entire game.
And have I ever played Underground against Rhinos on a health station? Yes I have actually - and when that happens all you have to do is throw one molotov from Stoker or one nade from Fragger and you blow them all to heal along with their health station BEFORE THEY CAN EVEN DAMAGE YOU. Rhinos are SO slow, and as such are the EASIEST targets for explosives (especially Nader and Fletcher since they do massive damage with direct hits).
Not a good method of buffing him, but he does need a buff. I’m agreeing and disagreeing here.
He needs an accuracy buff (at least to the first second of firing - that way he could at least burst relatively accurately at medium range, whereas right now he loses to pretty much ANY weapon in medium and long ranges except shotguns of course - Starks and BR-16s just destroy him while he can only do about 30 damage back to them).
[quote=“Nero;189162”]^ the same goes for 5 stokers, fraggers, thunders, naders, proxies…
i think he should get some changes considering his accuracy
if you tap like mad, have a macro or such you can pretty much snipe across half of the map (or all those pubstomp rhinos were cheating)
if you fire longer than one sec at once you cant hit a thing on medium ranges
he should get a more accurate aim by default with huge damage falloff over longer ranges, maybe some firerate nerf too (~1500rpm)
this should prevent spray and pray tactics and require some actual aim [/quote]
that is exactly what i wrote a while ago,
as long as rhino movement speed is like the current speed, he will only played as fat scout.
if they can buff his spread while stand and shooting, and can actually land shots rather than having a glorified shotgun, he might be useful in the game.
[quote=“arcaneCanvas;192015”]as long as rhino movement speed is like the current speed, he will only played as fat scout.
if they can buff his spread while stand and shooting, and can actually land shots rather than having a glorified shotgun, he might be useful in the game.[/quote]
Disagree fully me and my friend played Rhino together on a level 20 min server and dominated the whole game fat scouting on stopwatch. honestly I like the way Rhino is but if he got any buffs he could be dangerously close to broken no one thought the changes to thunder would make him broken turned out everyone was wrong.
[quote=“straightforwardOdyssey;192384”][quote=“arcaneCanvas;192015”]as long as rhino movement speed is like the current speed, he will only played as fat scout.
if they can buff his spread while stand and shooting, and can actually land shots rather than having a glorified shotgun, he might be useful in the game.[/quote]
Disagree fully me and my friend played Rhino together on a level 20 min server and dominated the whole game fat scouting on stopwatch. honestly I like the way Rhino is but if he got any buffs he could be dangerously close to broken no one thought the changes to thunder would make him broken turned out everyone was wrong.[/quote]
Which shotgun were you using? Just out of interest?
[quote=“ProfPlump;192677”][quote=“straightforwardOdyssey;192384”][quote=“arcaneCanvas;192015”]as long as rhino movement speed is like the current speed, he will only played as fat scout.
if they can buff his spread while stand and shooting, and can actually land shots rather than having a glorified shotgun, he might be useful in the game.[/quote]
Disagree fully me and my friend played Rhino together on a level 20 min server and dominated the whole game fat scouting on stopwatch. honestly I like the way Rhino is but if he got any buffs he could be dangerously close to broken no one thought the changes to thunder would make him broken turned out everyone was wrong.[/quote]
Which shotgun were you using? Just out of interest?[/quote]
buddy was using hollund’s which had decent distance vs bullet spread and I used the ahnuhld which recently got nerfed but it’s not noticeable.
overall after testing all 3 shotguns for about 3 weeks I’ve come to my conclusion that Hollund’s is best because Rhino is slow and can have a hard time catching faster merc’s. Ahnuhld is kinda in the middle, does great damage (even after nerf It tends to jib lower health mercs more often than Hollunds) but the ending reload animation can put you in a bad spot so animation canceling is required. Don’t even bother with the Remburg 7 simply because of how close range you have to be for it to be effective, yes its very powerful, yes it can work but it does not help to circumvent Rhinos slow speed on top of having a 5 bullet clip and large spread.
the Nitro Augment I feel is mandatory just because of how good it is. It needs a slight nerf because of how strong it is and how it makes cool pointless (not that Cool isn’t pointless in general).
recently I got a cobalt loadout for Rhino called the “A53 Persceptive Close Assault” (http://steamcommunity.com/sharedfiles/filedetails/?id=722096944). at first I was like damn no Nitro but I began running with it anyhow (Because Colbalt) to see if it was any good. In Objective where it is more chaotic it was meh, not bad… not great, but I’ve been getting scary results on Execution with it and I beleive it’s because of three reasons.
-May not seem like a lot but all those arguments that counter explosives and deployable based mercs really adds up on a merc with already high health. trading shots with others is not a problem for Rhino but getting corner banged by explosives is.
-Selecting Rhino mid execution match is a really good wildcard for offsetting the enemy team that has to adapt to a newly discovered Rhino (especially if they are running a lot of proxies or fletchers)
-Gallery, yes it’s only one map but everyone is playing it right now and dear lord is Rhino fat scouting on it with all its flank points like a boss.
Giving him a charge ability I think it would be useful and new to the game
It gives a new way of playing
Gives a rhino a better mobility without buffing him to much and still making him slow witch is one of his characteristics
It could help him get out of Molotov or frags easier
Personally I think he’s fine as he is. Nothing needs changed. In the right hands he can be frustrating as hell. In the wrong hands (which is where he ends up mostly) he sucks. I think he’s fair and balanced and not good on most maps. He’s a situatonal merc with very little versatility.
[quote=“LMuerteMan;194694”]Giving him a charge ability I think it would be useful and new to the game
It gives a new way of playing
Gives a rhino a better mobility without buffing him to much and still making him slow witch is one of his characteristics
It could help him get out of Molotov or frags easier
[/quote]
Bro he has 200 health. he cant get killed by a grande (right?). If he will be faster then give Aura a speed boost and a KATANA, why not? If its not broken dont fix it. Oh wait Rhino is broken, his mini gun is like a mini sniper. (how many disagrees??)
That minigun isn’t able to instantly incapacitate an enemy with a headshot, and has pretty bad accuracy. You can out-do a Rhino with a Stark, or a Proxy using a goddamn knife.
Rhino’s pretty much a character with the Saiga 12.
Rhino is indeed the slowest merc in the game. He has a minigun, so why would he need to move any faster? I mean, he can kill a lot of enemies pretty quickly, especially the low-health ones. His mini-gun can one-shot a Proxy and kill low-health mercs quickly so why would he need a buff? And literally no one uses Rhino’s primaries, all mini-gun.