An example why clustering can be baddddddd


(ChaosPinhead) #1

So it sounds like a good idea to put all your units together and throw a group healer in there doesnt it? Here is one very poor soul who thought this and I just happen to be equipped with a decent counter to that type of squad… Poor guy…

DoT Massacre with the death of the healer in same round. No heal for you!

Another match where a guy just kept clustering his guys up in the choke point…I had already set him on fire and bombed him backwards and he walked right back into the choke point for another round…

Both these matches are running simo with the same guy. I’m hoping he is learning from this experience. If he happens to read this I was just sharing for people to learn more about the game! No hard feelings and his name is not in the videos anyhow so it’s anonymous!


(Catnadian) #2

I once ended a game in three turns due to frag/toxbomb/laser on one of the new maps with the two control points on either side of the map. That RAD Soldiers strategy overview they’re releasing better be subtitled “Adventures in Not Sticking Your Soldiers Together”.


(Crozzton) #3

Aye it is deadly on the smaller maps.
More and more play the dot-to-death setup

Found a counter grp that works fine against that type of setup and most others aswell (26pts)
Cap machine gun heal/block/art
Juan ottogun
2xmerci
2xkate
You outheal all dots and throw quite a few yourself. Slow and steady advance and clever use of Juan will win you most fights. Embankment is a pain with this setup though.


(Bwade) #4

Whats dot to death?


(Crozzton) #5

Dot=damage over time.
Commanders bee attack
Juan’s Molotov
Kate’s poisongranade
Hit by all and it is @ 47 damage per turn