On several maps, the ammo boxes are very inconvenient for the defenders to get to, but easy for the attackers to get to. This is all well and good in an ideal world, where you’ll always have an ammo merc, but in pubs you can’t guarantee that you have every role available on your team.
One example of this is the last stage of Bridge. The ammo box is on the ground floor of the MG building. This is about equal distance from either team’s spawn, but the attackers can easily snipe anyone walking into that building from just outside their spawn.
The worst offender is Underground. The box in the first objective is right near the north door, which is a major area for the attackers, often set up with turrets and health stations. The last objective’s box may as well be IN the attacker spawn because it’s stupidly inaccessible.
This is a major map design problem. If I want to heal but have no medics, I RETREAT to allow my HP to naturally regenerate. This in turn causes the other team to push forwards. This is why medics are vital to gaining and holding ground. So why is it the opposite with ammo? Why do I have to rush into the other team to get ammo, especially when I don’t have any bullets left to kill them with?
Ammo boxes on all maps should be way back in each team’s spawn. This way you have to keep running back to get ammo, letting your pressure off the enemy and making fire support mercs just as important for pushing as medics.