Ammo ability swapped on Skyhammer and Arty :(


(DB Genome editor) #21

I see your point to some extend, especially if you compare Arty’s artillery to the molotov, but the air airstrike marker is often a “pop out and throw” ability as well (fast deployment even if slow to arrive), so from an activation POV it’s not that different from the molly, no?

In any case, my beef is really that I would like all abilities that drop support goodies on the field to use the same bind. Makes no sense to me to have ammo stations on a different bind than health stations.


(Mustang) #22

You’re right I missed out defibs, for me both stations would be secondary abilities, but then I guess you would say, “How come medics with medpacks and defibs have defibs as secondary, whilst medics with defibs and hp stations have defibs as primary?” At the end of the day it’s quite personal preference, hence why the best solution is to have sane defaults, but let players choose their own binds per merc. Although I don’t play Aura, so her’s being the wrong way around doesn’t bother me too much.