I see A LOT of people complaining about the tutorial, and how it needs improving.
I don’t see why.
You move like this, you shoot like this, you use abilities like this, objectives are like this.
Done.
Easy.
GGNORE.
What is bad or confusing about this, I didn’t play many fps games but I knew exactly how to play after going through that tutorial. I wasn’t very good, but i knew.
Anyone else think that the tutorial is fine?
Am I the only one who understood the tutorial?
It’s not so much that the tutorial fails at teaching the things it teaches, but that the tutorial doesn’t really teach enough about how to play Dirty Bomb and its objectives.
This is a real Signature.
Because the tutourial doesn’t hammer in hard enough just how important objectives are, handing out ammo, reviving teammies. Not just that, the tutourial isn’t mandatory either, so many people skip it and all we end up with is sh*t players because of it.
The tutorial is understandable, it’s the fact that it is not mandatory and the fact that it fails to deliver info on some important stuff such as: DON’T FUCKING REPAIR WITH ME, DON’T FUCKING LEAVE ME ON THE GROUND MEDIC, I FUCKING NEED THAT AMMO YA TWAT, DON’T LET EM DELIVER THE BLOODY OBJECTIVE etc.
They need to just add something that mentiones them aswell as add an announcer shout on the players to really get it in their head and I think we will already see a step in the right direction.
Yes. I’m still standing in the same spot I spawned over 500 hours ago now. How do I move. The announcer keeps yelling at me to make my way over. What do I do.
If it even explained the whole objective thing better, specifically that you can’t help repait or defuse and engineers do it faster. When starting out, even after the tutorial I didn’t get that straight away either
I know this is a bit outside of the development scope of DB, especially for a tutorial, but what would be a nice way to teach people to do certain things is have bots with scenarios.
Fire Support Example:
You are facing bots. Your team is filled with bots but they can only keep one mag of ammo to fire. You have to constantly feed them ammo as they call out for it within a certain amount of time. If you keep them topped off with ammo they can beat back the other bots and you win that scenario and move on to another similar one. The purpose is to drive home how important it is for teammates to have ammo in order to win and it makes people mentally prepared to pay attention to the “I need ammo” calls.
Medic Example:
Same concept as above but the bots only have a small amount of HP and die super easy. Your job is to keep reviving them. Then the second tutorial scenario will be them always needing HP and if you don’t get them HP fast enough they die.
Etc. etc. It would get people used to press the right keys physically and mentally prepared to use abilities they have now used pretty often to win a match. Repeat a few of those with small variances and suddenly a player comes into online matches and will have to willfully choose to ignore those abilities (and there will be those types of course).
Seems like the biggest problem is that it is not mandatory and that it doesn’t emphasise the importance of certain things. So it needs to go more in depth about reasoning and facts?
It’s not that it needs to go into more reasoning and facts, it’s that it needs to emphasise the teamwork which is the main thing in Dirty Bomb. It’s like, it tells you the yolk but not the egg white. Well more like half the yolk. Or like a generous quarter tbh
Yeah, last part is a plant situation and then you are just shooting or reviving dummies for 45 seconds…
@Amerika took the words out of the mouth I used to create one half-assed attempt of a video discussing in monologue how to imporve tutorial. Which I thankfully scrapped since there is not enough coffee in the face of Earth to keep me concentrated enough for that.
Bots, bots, bots. Any kind of player model implementation is a must, it gives one much more vivid and stronger visual que of what kind of stuff you actually do in-game. Using dummies that you never see again in the game? Bleh.
Also, the whole Mouse+WASD+Jump+Crouch+Sprint ordeal takes ridiculously long time considering how familiar, widely used such movement system is already. Sure, we can have some % of people having DirtyBomb as their first-ever shooter but come on, surely the absolute basics shouldn’t take over a minute and half, even 3 if you keep reading all the babbly jargon announcer says during that simple how-to-move part. They could simply teach them in tutorial how to launch offline mode if some players feel they really need training in using WASD. Or leave them into a obstacle course etc. for as long as they quit, after the tutorial part is finished. Instead of spending so much time in simple WASD movement, how about teaching of things not-so-common in other shooters: wall- and longjumping. Covering these in tutorial would allow developers NOT to dumb down design like they did in Dome, which is step towards very boring direction.
Objective covering should also include a bot, 2 fast scenarios: one where the bot repairing is Engineer and if you fail to cover him, he dies and scene resets until you fend off the enemies attempting to shoot Engibot. Second scenario is where player is the Engineer and can see how his repair takes over Non-Engi bot’s repairs, and it starts covering him instead.
[quote=“Amerika;140877”]I know this is a bit outside of the development scope of DB, especially for a tutorial, but what would be a nice way to teach people to do certain things is have bots with scenarios.
[/quote]
If I remember correctly I think that was one of the good things about Quake Wars. The tutorial walked the players through the map’s objectives and the different player skills using AI bots
As far as I remember it doesn’t even cover wall jumping, long jumping, crouch jumping.
Yeah, last part is a plant situation and then you are just shooting or reviving dummies for 45 seconds…[/quote]
But it doesn’t say anything about how Engineers can plant bombs faster, which is critical to know.
I think we need a tutorial that goes more in depth with things… Because i recognize to much from this hilarious vid from FUNNYBLACKMAN, https://www.youtube.com/watch?v=s1z-98cxSFk