[quote=“Szakalot;197651”]the RNG is involved in every single shot fired. yoube been pushing for fixed recoil patterns which sound horrible in a fast-movement game like this.
i dont want to build muscle memory for each gun independently to compensate for the recoil.
especially if the recoil is not represented by crosshair movement (in DB, the recoil at least is making your crosshair move, so you dont have to do abysmal ‘aim at opponents feet’ ). i prefer the present system wherr high TTK and high weapon accuracy promote consistent tracking while preventing single-handed rambo moments with the increases spread over prolonged fights.
having said that, i wouldnt mind if all recoil was gone, and we’d go back to spread control alone.
in any case, since RNG is involved in every shot, both in recoil and spread, and TTK is high, the RNG becomes statistically irrelevant. yes - maybe you got a lucky shot in cause the crosshair kicked in the direction of the enemy - in large scheme of things a single lucky shot will matter little. and luck has that going for it that it doesnt favor anyone specifically.
surely you realise that CS guns also have spread: many weapons are awfully inaccurate at 10< bullets sprays, irrespective of recoil control.
there are a few guns in the game that promote tap firing to a degree (revolvers and grandeur mostly) but tapfiring just doesnt make sense for most guns at the TTK we have now. you either have too much alpha damage, or too little DPS - most guns are simply too accurate atm. to make a tap-fire gun viable. at long ranges you should use ADS, thats whats it for[/quote]
Let me make things clearer for you
I want to reward players more for accurate controlled fire, particuarily with guns like the M4, Timik, Dreiss, and Grandeur, these are rifles are they not? So why is accurate tap shooting not as reliable as it could be? All it would take to fix it is reducing how long it would take, for your spread to return to it’s initial starting value.
It shouldn’t be a luck of RNG that determines whether my next shot with the Grandeur will be the headshot I need to get the kill, even if I wait a sixth, fifth, quarter, or third of a second before firing my next shot. It should be reliable enough so I can build a habit, if not, then certain guns need better sights than they have currently.
And as far as recoil patterns go, we already have fixed spread patterns for the shotguns, a / recoil pattern for the M4 and Timik, and the Grandeur and Dreiss literally kick straight up. So why the rest of the guns do not have patterns as well, it doesn’t make sense to me, especially if a gun has a certain range on it.
If my gun has a range, of 12 meters before falloff begins, and 24 meters is where falloff ends, then my max possible spread should still be accurate up to 12 meters, whereas the initial starting value for spread, should be at 24 meters. There should be enough room in there for tap firing to be rewarded, not punished because you’re not resorting to spraying, or aiming down sights (which will get you killed in a tight situation).