Alternative way to set up GTKRadiant for mods


(nUllSkillZ) #1

Alternative way to set up GTKRadiant for mods

[ol]
[li]Introduction
[/li] This short ‘‘how to’’ will describe an alternative way to set up GTKRadiant for mapping for mods.
It is based on a video-tutorial by m!chi.be.
Basically a new game is added to the options of GTKRadiant.
Therefore the mod has to be installed in its own directory.
[li]Alternative methods
[/li] [list=a:8de59f5330]
[li]Method #1
[/li] How to begin mapping for ETF
Not recommended by the following.
[li]Method #2
[/li] Configuring GtkRadiant for mod editing
Setting up GtkRadiant for mod editing
tce_setup
I haven’t got this method to work properly.
And as I’ve understood this right then there’s no separation between the mod and stock ET.
For example the textures of the mod and of stock ET will be available at the same time.
[/ol]
[li]Sources
[/li] Video-tutorial Eigene Spielesupports at Level-Designer.de
[li]Basics
[/li] [list=a]
[li]Software
[/li] [list:8de59f5330]
[li]Windows OS
[/li] [li]GTKRadiant V 1.4.0 (Q3/RTCW/ET)
[/li] [/list]
[li]Path organisation on my PC
[/li] [ul]
[li]GTKRadiant
[/li] GTKRadiant is installed in “c:/program files/GTKRadiant-1.4”
[li]ET mapping
[/li] ET for mapping is installed as follows:
“c:/Programme/Wolfenstein - Enemy Territory/mapping/et.exe”
“c:/Programme/Wolfenstein - Enemy Territory/mapping/etmain/”
“c:/Programme/Wolfenstein - Enemy Territory/mapping/etmain/textures/”

[/ul]
[/list:o:8de59f5330]
[li]Tutorial
[/li] I will use “MOD” as synonym for the modname.
At the moment this could be “etf” / “powerball” / “tcetest”.
As far as I know all the other mods don’t use new entites, textures etc.
[list=a]
[li]Game- / Mod-installation for mapping
[/li] [list:8de59f5330]
[li]Create the “c:/programme/Wolfenstein - Enemy Territory/MODmapping/”-directory.
[/li] [li]Copy “ET.exe” / “pbcl.db” / “pbsv.db” / “version.inf” of
[/li] “c:/programme/Wolfenstein - Enemy Territory/mapping/”
into
“c:/programme/Wolfenstein - Enemy Territory/MODmapping/”.
[li]Copy the “Docs” / “pb” / “Radiant-1.4” / “Uninstall” sub-directories of
[/li] “c:/programme/Wolfenstein - Enemy Territory/mapping/”
into
“c:/programme/Wolfenstein - Enemy Territory/MODmapping/”.
[li]Copy the mod-installtion subdirectory of the ET-playing installation
[/li] “c:/programme/Wolfenstein - Enemy Territory/playing/MOD/”
to
“c:/programme/Wolfenstein - Enemy Territory/MODmapping/”
so that you will get
“c:/programme/Wolfenstein - Enemy Territory/MODmapping/MOD/”.
[li]Extract the mod pk3-file with path names so that you will get
[/li] “c:/programme/Wolfenstein - Enemy Territory/MODmapping/MOD/textures/”

[li]Copy the “common.pk3”-file of
[/li] “c:/programme/Wolfenstein - Enemy Territory/mapping/etmain/”
to
“c:/programme/Wolfenstein - Enemy Territory/MODmapping/MOD/”.
[li]Copy the “user0.proj”-file of
[/li] “c:/programme/Wolfenstein - Enemy Territory/mapping/etmain/scripts/”
to
“c:/programme/Wolfenstein - Enemy Territory/MODmapping/MOD/scripts/”.
[/list]
[li]GTKRadiant-directory
[/li] [ul]
[li]copy / paste the “et.game”-file of the “c:/program files/GTKRadiant-1.4/games/”-directory
[/li] [li]rename the copied “et.game”-file to “MOD.game”
[/li] [li]open the “MOD.game”-file and change the paths and names
[/li]
[li]copy / paste the “c:/program files/GTKRadiant-1.4/et.game/”-directory
[/li] [li]rename the copied “et.game”-directory to “MOD.game”
[/li] [li]open the “local.pref”-file in the “MOD.game”-directory and change the paths
[/li] [/ul]
[li]Game-directory
[/li] [ul]
[li]Open the “game.xlink”-file in
[/li] “c:/programme/Wolfenstein - Enemy Territory/MODmapping/Radiant-1.4/”
and change the url of the item.
This is used to add an item to the help menu.
This can only be done if you have a help file.
[li]Open the “local.pref”-file in
[/li] “c:/programme/Wolfenstein - Enemy Territory/MODmapping/Radiant-1.4/”
and change the paths.
[li]Open the “user0.proj”-file in
[/li] “c:/programme/Wolfenstein - Enemy Territory/MODmapping/MOD/scripts/”
and change all the paths.
If there is a q3map2 has a game switch then also change all of the game switches.
Tip: Use find and replace.
[li]Copy / install the “MOD_entites.def”-file into
[/li] “c:/programme/Wolfenstein - Enemy Territory/MODmapping/MOD/scripts/”.
[li]Create a “shaderlist.txt”-file in
[/li] “c:/programme/Wolfenstein - Enemy Territory/MODmapping/MOD/scripts/”
if there isn’t one.
[/ul]
[/list:o:8de59f5330]
After starting GTKRadiant choose the new game.
If you are asked for a project file choose the “c:/programme/Wolfenstein - Enemy Territory/MODmapping/MOD/scripts/user0.proj”.
If a mod uses textures of stock ET (like “powerball”) you can extract the “pak0.pk3” of ET also into
“c:/programme/Wolfenstein - Enemy Territory/MODmapping/MOD/”
using path names.
[li]Credits
[/li] m!chi.be at Level-Designer.de for creating video tutorials.
[li]Remarks
[/li] [ul]
[li]Bandit5k of the ETF-mod has posted info’s about two little tools that can be used to make / update the “shaderlist.txt”-file:
[/li] Shaderlist maker!
[/ul]
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