Hi everybody
I wanted to create a decal. First of all, i created a 128*128 texture with alpha channel. I saved it in TGA format, and 32 bit. so, the problem is not on the texture. I put into textures into its folder, and i created the shader
textures/ammu/k_decal
{
cull disable
nomipmaps
nopicmip
surfaceparm nomarks
surfaceparm alphashadow
surfaceparm metalsteps
surfaceparm pointlight
surfaceparm trans
implicitMask -
{
map textures/ammu/decalk.tga
}
What is the problem? In radiant and in the game i can see the “black” area at the texture, so ET didnt used the alpha channel?
thx for the help. :?

