AlphaMod and vertex remapping


(obsidian) #1

I’m working on some shaders that are utilizing the alphaMod volume style blending and as expected, it doesn’t work in vertex lighting mode. Is there a simpler way of setting the vertex remap shader from within the blending metashader without having to go through all the entity key/value crap?

Something along the lines of:

q3map_vertexRemapShader shadername

Edit: Just noticed that “withough” isn’t a real word :stuck_out_tongue:


(ydnar) #2

All you need is one vertexRemapShader(N) per shader on worldspawn…


(obsidian) #3

Yes, I know. I was just going though a lot of changes in the shader and swapping shaders on the surfaces, etc. and got sick of changing the key/values everytime. I was hoping there was already some way of doing this from within the shader. Oh well. Thanks anyway.