I’m working on some shaders that are utilizing the alphaMod volume style blending and as expected, it doesn’t work in vertex lighting mode. Is there a simpler way of setting the vertex remap shader from within the blending metashader without having to go through all the entity key/value crap?
Something along the lines of:
q3map_vertexRemapShader shadername
Edit: Just noticed that “withough” isn’t a real word 