alphablend problem


(stealth6) #1

I have been doing alpha blending and I thought it was going well, but now I encounter a problem. I was making somethng very bright blend into something very dark, but it seems to have swapped which is primary, and which is the secondary texture…

Is there maybe a setting in Gtkradiant that does this? cause I am pretty sure that the shaders are right…


(-SSF-Sage) #2

Move your alpha brushes to the other side, or turn the texture paths “upside down” in your shader file. So change the path to primary to the path to the secondary and vice versa. Depending on the situation, moving the alpha brushes does the job tho.