OK, maybe this is a dumb question, but…
I’m making a about 50 truss’s.
This is how I am doing it:
Create new brush (4 sided Rectangle -6 total faces), and texture the entire block 'NoDraw."
Texture the FRONT, BACK, TOP and BOTTOM sides with alpha/truss_m06. Leaving the Left and RIGHT side of the brush “NODRAW”. Line the truss textures up, and save.
After a quick compile and map load:
I notice that I can stand inside some of the truss’s, and others I can’t. (Some are solid, others are not)
This is bad. Am I doing something wrong? I need consistency!
This is not a custom texture, here is its shader definition from Splashdamage’s alpha.shader:
textures/alpha/truss_m06
{
cull disable
surfaceparm nomarks
surfaceparm alphashadow
surfaceparm metalsteps
surfaceparm pointlight
surfaceparm trans
nopicmip
implicitMask -
}
I don’t see anything in here that would cause my problem. Does anybody else?
Am I the only one having this kind of problem? Should I just clip the brush out so they are all solid? (Seems like cheating.)
Is there a fundamental flaw to the way I am creating brushwork to be used with alpha textures?
All comments are welcome, All help is appreciated…
Thanks in advance.
-Chris

