i have downloaded the example maps from simland and i can’t get them right

i have the new q3map and stuff
i have downloaded the example maps from simland and i can’t get them right

i have the new q3map and stuff
new q3map2 u say… did u actauly compile with it though or just use the old pre set compile setting in radient?
I think you need q3map2 2.5.15 or later for these blending tutorials and some shaders have to be included in your shaderlist.txt (I think it was sockter.shader).
Which errors do you get in the console? There must be some shaders/textures missing.
maybe it’s because of your ET, i also had a problem like this. everything worked fine in my mapmaking ET install but when i tried to test it in my normal ET install some textures were black/orange. if nothing else helps try reinstalling ET. just a suggestion
After I get this info, I will tell you what needs to be changed.
maybe i have to put the example.pk3 in atmain so the game can find the textures and stuff? i can’t do that now because i’m at school
Sorry, I posted in haste earlier and as I re-checked my reply, I saw that made a mistake…my bad.
Your textures are in the proper location. They just aren’t lit by much light.
Add a few light entities to the map (so we can see the terrain better/easy fix) and now we need to check the q3map2 compiler’s location and the batch file you’re using.
here is my batch file:
@echo off
@set Q3_PATH="C:\Program Files\Wolfenstein - Enemy Territory"
@set COMP_PATH="C:\Program Files\Wolfenstein - Enemy Territory/q3map2/q3map2.exe"
@set MAP_PATH="C:\Program Files\Wolfenstein - Enemy Territory/etmain/maps/using_paths.map"
@set GEN_OPTIONS= -fs_basepath %Q3_PATH% -game et
%COMP_PATH% -meta %GEN_OPTIONS% %MAP_PATH%
%COMP_PATH% -vis -saveprt %GEN_OPTIONS% %MAP_PATH%
%COMP_PATH% -light %GEN_OPTIONS% %MAP_PATH%
rem ASE stuff
rem %COMP_PATH% -meta -patchmeta %GEN_OPTIONS% %MAP_PATH%
rem %COMP_PATH% -convert ase %GEN_OPTIONS% %MAP_PATH%
…post your batch file when you get a chance.
@echo off
@set Q3_PATH="C:\mod_en_ test/Wolfenstein - Enemy Territory/etmain"
@set COMP_PATH="C:\mod_en_ test/q3map_2.5.16_win32_x86/q3map2.exe"
@set MAP_PATH="C:\mod_en_ test/Wolfenstein - Enemy Territory/etmain/maps/sockter_test8.map"
@set GEN_OPTIONS=-fs_basepath %Q3_PATH% -game et
%COMP_PATH% -v -meta %GEN_OPTIONS% %MAP_PATH%
%COMP_PATH% -vis -saveprt %GEN_OPTIONS% %MAP_PATH%
%COMP_PATH% -light -fast -samples 2 -patchshadows %GEN_OPTIONS% %MAP_PATH%
rem ASE stuff
rem %COMP_PATH% -meta -patchmeta %GEN_OPTIONS% %MAP_PATH%
rem %COMP_PATH% -convert ase %GEN_OPTIONS% %MAP_PATH%
@pause
this is my batch.
in radiant the shaders are fine, but ingame i have that annoying black/yellow texture :S
even the caulk shader is black/yellow :???: i t hink q3map can’t find the shaders or somthing
