alpha stuff :S


(dark-tim) #1

i have downloaded the example maps from simland and i can’t get them right

i have the new q3map and stuff


(carnage) #2

new q3map2 u say… did u actauly compile with it though or just use the old pre set compile setting in radient?


(dark-tim) #3

the new one… :twak:


(Shaderman) #4

I think you need q3map2 2.5.15 or later for these blending tutorials and some shaders have to be included in your shaderlist.txt (I think it was sockter.shader).


(dark-tim) #5

i have 2.5.16 and i have included the shader… :rolleyes: i’m no total noob


(Shaderman) #6

Which errors do you get in the console? There must be some shaders/textures missing.


(WeeBull) #7

maybe it’s because of your ET, i also had a problem like this. everything worked fine in my mapmaking ET install but when i tried to test it in my normal ET install some textures were black/orange. if nothing else helps try reinstalling ET. just a suggestion


(dark-tim) #8

yes but those are for commandmaps and stuff


(EB) #9
  1. Explain exactly what you did to set this up.
  2. Are you using a batch file or external compiler ?
  3. Did you overwrite the compiler within radiant’s directory ?
  4. What did you do with the TERRAIN directory ?
  5. Did you add anything to the shaderlist.txt ?
  • look back at #1 and make sure you have filled in the details.

After I get this info, I will tell you what needs to be changed.


(dark-tim) #10
  1. i have downloaded those examples and the newest q3map. i have installed the new q3map in another dictory
  2. i’m using a batch file
  3. no
  4. TERAIN is in textures because i have unzipped it in wolfenstein - enemyterritory
  5. yes i have added TERRAIN EXAMPLE or TERRAIN _EXAMPLE. i don’t know wich one of them because i’m at school

maybe i have to put the example.pk3 in atmain so the game can find the textures and stuff? i can’t do that now because i’m at school


(EB) #11

…edited out due to mistake.


(dark-tim) #12

yes i did :zzz:


(EB) #13

Sorry, I posted in haste earlier and as I re-checked my reply, I saw that made a mistake…my bad.

Your textures are in the proper location. They just aren’t lit by much light.
Add a few light entities to the map (so we can see the terrain better/easy fix) and now we need to check the q3map2 compiler’s location and the batch file you’re using.

here is my batch file:


@echo off
@set Q3_PATH="C:\Program Files\Wolfenstein - Enemy Territory"
@set COMP_PATH="C:\Program Files\Wolfenstein - Enemy Territory/q3map2/q3map2.exe"
@set MAP_PATH="C:\Program Files\Wolfenstein - Enemy Territory/etmain/maps/using_paths.map"

@set GEN_OPTIONS= -fs_basepath %Q3_PATH% -game et

%COMP_PATH%    -meta    	 %GEN_OPTIONS% %MAP_PATH%
%COMP_PATH%    -vis  -saveprt         %GEN_OPTIONS% %MAP_PATH%
%COMP_PATH%    -light   %GEN_OPTIONS% %MAP_PATH%

rem ASE stuff
rem %COMP_PATH% -meta -patchmeta %GEN_OPTIONS% %MAP_PATH%
rem %COMP_PATH% -convert ase %GEN_OPTIONS% %MAP_PATH%

…post your batch file when you get a chance.


(dark-tim) #14
@echo off
@set Q3_PATH="C:\mod_en_ test/Wolfenstein - Enemy Territory/etmain"
@set COMP_PATH="C:\mod_en_ test/q3map_2.5.16_win32_x86/q3map2.exe"
@set MAP_PATH="C:\mod_en_ test/Wolfenstein - Enemy Territory/etmain/maps/sockter_test8.map"

@set GEN_OPTIONS=-fs_basepath %Q3_PATH% -game et

%COMP_PATH% -v -meta %GEN_OPTIONS% %MAP_PATH%
%COMP_PATH% -vis -saveprt %GEN_OPTIONS% %MAP_PATH%
%COMP_PATH% -light -fast -samples 2 -patchshadows %GEN_OPTIONS% %MAP_PATH%

rem ASE stuff
rem %COMP_PATH% -meta -patchmeta %GEN_OPTIONS% %MAP_PATH%
rem %COMP_PATH% -convert ase %GEN_OPTIONS% %MAP_PATH%

@pause

this is my batch.

in radiant the shaders are fine, but ingame i have that annoying black/yellow texture :S
even the caulk shader is black/yellow :???: i t hink q3map can’t find the shaders or somthing


(dark-tim) #15

problem solved… i’m so noobish :chef: i had a wrong path in my batch file


(EB) #16

good to hear…
I figured a wrong path or shader mis-hap.


(dark-tim) #17

thanks for helping

i like alpha stuff.